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Releases: flippelt/WnG-Apocrypha-FoundryVTT

v1.0.2

15 Jun 16:26
887c8f1

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v1.0.2

Item/keyword links in descriptions fixed. 1441 broken @UUID references inside talent/archetype/ability description text (they pointed at the original author's world) were remapped to real compendium entries, with all three packs rebuilt. Combined with the v1.0.1 fix to the actors' item links (#37), references across the module now resolve.

wng-core remains optional but strongly recommended — without it, links and many icons will be missing.

v1.0.1

15 Jun 15:37
4b7b239

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v1.0.1

Fixes #37 — items/skills not linked. Repaired broken sourceId references on the bundled actors: 40 remapped to real compendia (this module's own items pack + Tau/Chaos weapons), 81 generic/inline items (Determination, Iron Soul, Animal, …) cleaned to local copies. Result: 0 broken references.

wng-core is optional but strongly recommended. The module installs and runs without it, but without wng-core the item/keyword links won't resolve and many icons will be missing — the content is all there, just "unlinked". Install wng-core for the full, linked experience.

v1.0

11 Jun 22:50
1b7323c

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An Abundance of Apocrypha — v1.0

First full release: the PDF v9 content is fully converted.

  • 181 archetypes (139 unique + species/build variants), 18 ascension packages
  • Talents, psychic & Navigator powers, weapons, wargear, augmetics, keywords, species, factions
  • NPC stat blocks, companions & familiars, Chapter/Legion options
  • Archetype lore journals (flavour + stat-block tables), linked from the sheets
  • Compatible with Foundry v11–v14

Unofficial, non-commercial fan project — content by Nathan Dowdell (with permission); W&G © Cubicle 7 / Games Workshop.

Mekhanical Update - Part 3 (v0.9)

11 Jun 19:38
68fdf5a

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Mekhanical Update — Part 3 (v0.9)

Completes the Part 3 roadmap (archetypes & ascension packages) and tidies the compendium.

Changes

  • All 9 (NYI) archetype stubs closed. Eight referenced official Church of Steel vehicles — these are now proper citations (no copied stats): Windrider, Shining Spear, Reaver, Speed Freek, Hernkyn Pioneer (Kin/Ironkin), Aeronautica Pilot, Crimson Hunter (+ the Autarch's optional jetbike). The Wraithblade was completed with its Force Shield + a choice of Ghostsword/Ghostaxe.
  • Removed 4 accidental duplicate archetypes (Beast Snagga Boy, Hearthkyn Warrior (Ironkin), Slaangor, Storm Guardian) — each kept its genuine variants. Archetype count 185 → 181.
  • Fixes: Primaris Aggressor tier 41 → 4; "Right of Duplessence" → "Rite of Duplessence"; "Agressor" → "Aggressor" spelling across all affected documents.
  • Tooling (dev): source-first YAML pipeline (src/packs/, npm run unpack/pack) and an accurate CONVERSION-STATUS.md.

Compatible with Foundry v11–v12, Wrath & Glory system.

latest

10 Apr 20:12

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Just for the module.json control

Mekhanical Update - Part 2.3

10 Apr 20:05

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Well, hello again!

I really need to thank Owen May, whom without it this update would take a lot longer (like forever).
This update is composed of both parts 2.2 and 2.3, Psychic Powers and Wargear, I hope you guys like it.

What's Changed

New Contributors

Full Changelog: MekhanicalUpdate2_1...MekhanicalUpdate2

Mekhanical Update - Part 2.1

15 Nov 19:21

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Due to a problem with many gear and talents missing, the focus of the Part 2 update was changed to the Chapters 3 & 4 of the Apocrypha. And since the psychic powers are a lot more complex to make correctly in-game, I'll change this update in three parts

Part 2-1 - Talents and Exarch Powers
Part 2-2 - Psychic Powers
Part 2-3 - Wargear

Please note that the current system doesn't support Prayers and Litanies, they will be updated in the future, but for now wont be added to the mod.
Also, do note that I removed the official modules as requirement, but they will be recommended as recommend since a lot of items link to or need some items from the official modules.
I'll also drop the support to V10 of foundry since the DB system has changed and the module won't work anymore in the V10.

Hope to see you all soon,
Lippelt

Mekhanical Update - Part 1

09 Nov 05:06

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So, this had taken a lot more time than imagined, so I did something I should have done a while ago. I ditched the lore (for now).

Until the Mekhanical Update is completed, no new lore pages will be added to this projetc.
The Mekhanical Update will only focus on it's name, the mechanics. So I will add everything that has a mechanic, Abilities, Factions, Keyworks, Species, Archetypes, etc.

Whit the Part 1 - All new Factions, Species and Keywords are introduced and updated to the V9 of the Apocrypha. Some aren't perfect since the system has some limitations, but I'll investigate to see if there's a solution. (other than create the same sept for each caste in the case of the T'aus)

Part 2 will include every Archetype and Assencion Packages, should take more time.

Part 3 should include every new talent, powers, and equipment.

Hope to see you all soon,
Lippelt

V11

06 Nov 18:20

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V11
Updating to V11 and reworking with V9 of Apocrypha

Talents and Imperium Wargear Update

25 Sep 18:07
1221407

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This update contains:
All the talents from V8 of Apocrypha
All Human/Astartes Armours made by Michael Mars