TreasureRun v0.1.4-alpha — Treasure Shop quickstart sync
Pre-release
Pre-release
This alpha follow-up release keeps the Treasure Shop player quickstart in sync with the recent secret-trade and Special Emerald cost configuration updates.
Highlights
- Special Emerald diamond cost is now configurable through
craftSpecialEmerald.requiredDiamonds. - Treasure Shop secret-trade quickstart steps now match the current implementation.
- The player quickstart now checks for Special Emerald consumption and the Golden Apple reward being added to the player's inventory.
- The old slot-based Treasure Shop wording has been removed from
docs/playtest/PLAYER_QUICKSTART.md. - This helps reduce tester confusion before the next round of playtesting feedback.
Context
- Builds on the follow-up work tracked in #23.
- Follows the Treasure Shop secret-trade update in #92 and the Special Emerald cost configuration update in #93.
- Documentation sync completed in #94.
Boundary
This is still an alpha-stage Spigot 1.20.1 project, not a production-ready release.
This release does not change ResourcePack files, Fabric behavior, database migrations, or GitHub Actions.
Special Thanks
- @boriskole — for contributing the focused Special Emerald cost configuration update in #93, and for the quick follow-up on review feedback.