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TizenRendererEvasGL: Add nullcheck for evas_gl_ #320
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TizenRendererEvasGL: Add nullcheck for evas_gl_ #320
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How about setting |
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I considered your idea first. However, I thought that renderer's Destroy being called twice was a problem in itself. I think it's a side effect of #304. |
oh i will check |
DestorySurface is called more than once depending on the situation. Add nullcheck to avoid destroying already destroyed evas_gl_ again.
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I added null check as per your comment. |
DestorySurface is called more than once depending on the situation. Add nullcheck to avoid destroying already destroyed evas_gl_ again.
DestorySurface is called more than once depending on the situation. Add nullcheck to avoid destroying already destroyed evas_gl_ again.
DestorySurface is called more than once depending on the situation.
Add nullcheck to avoid destroying already destroyed evas_gl_ again.
related issue : #319