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Ballistic simulations may be created too frequently #11599
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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)f: scrollingViewports, list views, slivers, etc.Viewports, list views, slivers, etc.frameworkflutter/packages/flutter repository. See also f: labels.flutter/packages/flutter repository. See also f: labels.team-frameworkOwned by Framework teamOwned by Framework teamtriaged-frameworkTriaged by Framework teamTriaged by Framework team
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P2Important issues not at the top of the work listImportant issues not at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)f: scrollingViewports, list views, slivers, etc.Viewports, list views, slivers, etc.frameworkflutter/packages/flutter repository. See also f: labels.flutter/packages/flutter repository. See also f: labels.team-frameworkOwned by Framework teamOwned by Framework teamtriaged-frameworkTriaged by Framework teamTriaged by Framework team
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Make a normal fling gesture.
~50% of the time, many goBallistic calls are triggered when I would have expected just one.
In this example, it took 78ms cumulative recreating the simulations and causes frame drops.

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