When I try to use a loop that draws multiple hundreds of thousand pixels using Canvas.drawRect, I get render times of multiple seconds. Why is that and how should I draw pixels instead?
I elaborated on this problem on StackOverflow: https://stackoverflow.com/q/55844043/6509751
When I try to use a loop that draws multiple hundreds of thousand pixels using
Canvas.drawRect, I get render times of multiple seconds. Why is that and how should I draw pixels instead?I elaborated on this problem on StackOverflow: https://stackoverflow.com/q/55844043/6509751