[Impeller] Make dynamically created shader metadata for runtime effects consistent with metadata for built-in shaders#181201
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This pull request adjusts the creation of shader metadata for runtime effects to be consistent with built-in shaders. Specifically, it corrects the calculation of byte_length for uniform arrays and handles cases where an array with zero elements is specified in the flatbuffer. It also updates the logic for generating uniform keys for arrays in the GLES backend. A new unit test with a corresponding fragment shader is added to verify the changes for a vector array uniform. The changes are logical and well-tested. I have a few suggestions to improve maintainability and follow shader programming idioms.
…ts consistent with metadata for built-in shaders * Set byte_length to the total byte length of all array elements * The runtime stage flatbuffer will represent an unspecified array_elements value as the default value of zero. Convert that to an empty std::optional in the metadata. Fixes flutter#180068
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…time effects consistent with metadata for built-in shaders (flutter/flutter#181201)
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…ts consistent with metadata for built-in shaders (flutter#181201) * Set byte_length to the total byte length of all array elements * The runtime stage flatbuffer will represent an unspecified array_elements value as the default value of zero. Convert that to an empty std::optional in the metadata. Fixes flutter#180068
Fixes #180068