Add texture filter override setting, expose anisotropic filtering#574
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flyinghead merged 1 commit intoflyinghead:masterfrom Apr 1, 2022
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The new texture filter option can be set to: - Default (keeps the game's intended filter mode). - Force Nearest-Neighbor (crisper appearance). - Force Linear (smoother appearance). Additionally, mipmapping can now be enabled on nearest neighbor-filtered textures (which is used if nearest-neighbor filtering is enabled, including with anisotropic filtering). Anisotropic filtering was already implemented in both OpenGL and Vulkan, but it was not exposed in the GUI.
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The new texture filter option can be set to:
Additionally, mipmapping can now be enabled on nearest neighbor-filtered textures (which is used if nearest-neighbor filtering is enabled, including with anisotropic filtering).
Anisotropic filtering was already implemented in both OpenGL and Vulkan, but it was not exposed in the GUI.
I've only tested this on one game so far. Also, apologies for the relatively large change, but it was easier for me to consolidate both the texture filtering setting and anisotropic filtering changes. I can make two separate PRs if desired.
This closes #563 and also helps resolve #432.
TODO