Releases: foksa/codex-img
Releases · foksa/codex-img
v0.7.1
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What's Changed
Keep the three-quarter view to the camera by @foksa in #8
Full Changelog : v0.7.0...v0.7.1
v0.7.0
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What's Changed
Add --aspect, presets (views, styles, characters, palettes), reference roles and manifests by @foksa in #7
Full Changelog : v0.6.4...v0.7.0
v0.6.4
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Full Changelog : v0.6.3...v0.6.4
v0.6.3
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Full Changelog : v0.6.2...v0.6.3
v0.6.2
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Full Changelog : v0.6.1...v0.6.2
v0.6.1
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What's Changed
Build, test and release for Windows by @foksa in #6
Full Changelog : v0.6.0...v0.6.1
v0.6.0
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What's Changed
Game-art pipeline: batch, sheet, tile, background keying, deterministic -c by @foksa in #5
Full Changelog : v0.5.0...v0.6.0
v0.5.0
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What's Changed
Fix --trim on real generated art; add --hard-alpha and --no-enlarge by @foksa in #4
Full Changelog : v0.4.0...v0.5.0
v0.4.0
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What's Changed
Trim, resize and edge bleed for convert and generation by @foksa in #3
Full Changelog : v0.3.0...v0.4.0
v0.3.0
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What's Changed
Python skill fallback, WebP/quantization/oxipng, and codex-img convert by @foksa in #1
Add lossy WebP output with --output-quality and --lossless by @foksa in #2
New Contributors
@foksa made their first contribution in #1
Full Changelog : v0.2.0...v0.3.0