Releases: forerunnergames/energy-shot
Releases · forerunnergames/energy-shot
Release list
v0.8.128-dev.7
What's Changed
- Playtest driver: stone bounce outlives the wall wait, recoil carry slid the pouch off the loaf by @knightofiam in #469
Full Changelog: v0.8.128-dev.6...v0.8.128-dev.7
v0.8.128-dev.6
What's Changed
- Boomerang scoops everything: live hazards bite the catcher, the steal takes the loaf by @knightofiam in #467
Full Changelog: v0.8.128-dev.5...v0.8.128-dev.6
v0.8.128-dev.5
What's Changed
- Full charge fires a writhing proton beam that shoves both ways by @knightofiam in #466
Full Changelog: v0.8.128-dev.4...v0.8.128-dev.5
v0.8.128-dev.4
What's Changed
- Slung items bounce & slide to rest instead of freezing on contact by @knightofiam in #465
Full Changelog: v0.8.128-dev.3...v0.8.128-dev.4
v0.8.128-dev.3
What's Changed
- Slung sprees spare nobody - the slinger included by @knightofiam in #459
Full Changelog: v0.8.128-dev.2...v0.8.128-dev.3
v0.8.128-dev.2
What's Changed
- Server admin: key-auth diagnostics & a vitals footer by @knightofiam in #451
- Server admin: Match-aware key diagnostics by @knightofiam in #452
- Server admin: authorize the ops key where sshd actually reads by @knightofiam in #453
- Server admin: vitals name their units & surface a crashloop by @knightofiam in #454
- Bodies ~20% shorter: head, tags & camera ride down with them by @knightofiam in #458
- Messages: ten more lines for the newest ways to get zapped by @knightofiam in #457
- Deploy: a real health verdict & the OOM killer prefers dev by @knightofiam in #455
- Server admin: a stable|dev target for every setting by @knightofiam in #456
Full Changelog: v0.8.128-dev.1...v0.8.128-dev.2
v0.8.128-dev.1
What's Changed
- Join screen: Jonathan's Paper redesign by @knightofiam in #445
Full Changelog: v0.8.127...v0.8.128-dev.1
v0.8.127
What's Changed
- Quit-to-menu leaves no session state behind (findings 5-7) by @knightofiam in #408
- Server admin: no shell injection, no sed corruption of secrets (findings 8-9) by @knightofiam in #410
- Release channels: dev & stable, two servers on the one droplet by @knightofiam in #416
- Stance & catch: the crown hides too, eating stands up, catching needs eyes by @knightofiam in #433
- HUD & visuals: no overlap, the mode named, late-nocked ammo overlaid by @knightofiam in #432
- Main menu: Jonathan's Paper redesign, v1 by @knightofiam in #437
- Main menu: the breadcrumb is condensed type, not tracked type by @knightofiam in #440
- Blowgun feel: laser-fast darts, a sting, loaded guns, honest sticks by @knightofiam in #430
- Main menu: SETTINGS takes its place in the column by @knightofiam in #442
- Pickup reach: CI-measured tolerances by @knightofiam in #446
- KOTH: emptying the hill from outside pays a 5-point bounty by @knightofiam in #431
- Pickup claims: the Fallen guard gets the reach guard's grace by @knightofiam in #447
Full Changelog: v0.8.126...v0.8.127
v0.8.126
What's Changed
- Bread heals through poison only, not through burns or sticky booms (findings 1 & 10) by @knightofiam in #409
Full Changelog: v0.8.125...v0.8.126
v0.8.125
What's Changed
- Server admin: read-only verify_password input by @knightofiam in #405
- Dart clusters: CodeRabbit's post-merge findings on PR 395 by @knightofiam in #406
- KOTH scoring: rotation never stalls or goes negative, host keeps 100 points by @knightofiam in #407
Full Changelog: v0.8.124...v0.8.125