HP Commander v1.1.0
HP Commander v1.1.0
Adds quest control, proper combat coverage, and NPC enable/disable. Now built on .NET 10.
Download
Grab HpCommander-v1.1.0-win-x64.zip below, extract it, and run HpCommander.exe — self-contained, no .NET install needed. Data/commands.json sits next to it and stays hand-editable.
New: Quest
Start, complete, increment, and fail quests, plus quest list <character> to dump a character's quests for the story you're currently playing.
Quest names are pulled from questsByCharacter in commands.json, but the field is free-text — so you can use any quest name right away, and the dropdown grows as you collect quest list output. Note that quests are story-specific: names from the Original Story won't apply to DLC or custom stories.
Combat, properly
Previously only passout was supported. All four subcommands now work, along with the all target:
combat <character> passout/wakeup/cancelcombat <attacker> <target> fightcombat all fight— free-for-allcombat all fight <target>— everyone piles on one charactercombat all passout
The fight-target field only enables for fight. Fight requires both characters to be enabled.
Enable / Disable NPC
EnableNPC now has a DisableNPC counterpart, driven by a toggle that updates the button and regenerates the command in place. Handy for pulling DLC characters into a scene.
Also
- Upgraded to .NET 10 (from the now-unsupported .NET 6)
- Fixed a crash when opening the Legacy (V1) tab
Notes
- Command shapes match the game's own
example combat/example questoutput verbatim. TheIntimacyreset subcommand remains an unverified guess and is flagged as such in the UI. - Unofficial, community-built tool — not affiliated with or endorsed by Eek! Games.