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HP Commander v1.1.0

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@foreverforbidden foreverforbidden released this 16 Jul 17:09
· 40 commits to master since this release

HP Commander v1.1.0

Adds quest control, proper combat coverage, and NPC enable/disable. Now built on .NET 10.

Download

Grab HpCommander-v1.1.0-win-x64.zip below, extract it, and run HpCommander.exe — self-contained, no .NET install needed. Data/commands.json sits next to it and stays hand-editable.

New: Quest

Start, complete, increment, and fail quests, plus quest list <character> to dump a character's quests for the story you're currently playing.

Quest names are pulled from questsByCharacter in commands.json, but the field is free-text — so you can use any quest name right away, and the dropdown grows as you collect quest list output. Note that quests are story-specific: names from the Original Story won't apply to DLC or custom stories.

Combat, properly

Previously only passout was supported. All four subcommands now work, along with the all target:

  • combat <character> passout / wakeup / cancel
  • combat <attacker> <target> fight
  • combat all fight — free-for-all
  • combat all fight <target> — everyone piles on one character
  • combat all passout

The fight-target field only enables for fight. Fight requires both characters to be enabled.

Enable / Disable NPC

EnableNPC now has a DisableNPC counterpart, driven by a toggle that updates the button and regenerates the command in place. Handy for pulling DLC characters into a scene.

Also

  • Upgraded to .NET 10 (from the now-unsupported .NET 6)
  • Fixed a crash when opening the Legacy (V1) tab

Notes

  • Command shapes match the game's own example combat / example quest output verbatim. The Intimacy reset subcommand remains an unverified guess and is flagged as such in the UI.
  • Unofficial, community-built tool — not affiliated with or endorsed by Eek! Games.