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Introduction(English)

forrner edited this page Sep 12, 2026 · 4 revisions

Minecraft++ Mod Introduction

Translated from the Simplified Chinese page.

Mod Name: Minecraft++

Latest Mod Version: 1.0.0

Supported Languages: 简体中文 (中国大陆) / English (US)


Summary

A vanilla-style survival expansion mod, with all new content designed to match the original art style and gameplay experience.


Dependencies

  • Minecraft: >= 26.1.2
  • Fabric Loader: >= 0.19.3
  • Java: >= 25
  • Fabric API: >= 0.155.2+26.1.2

Items

Tools & Utilities

  • Lead Shovel, Lead Pickaxe, Lead Axe, Lead Hoe
  • Blaze Shovel, Blaze Pickaxe, Blaze Axe, Blaze Hoe
  • Voidium Shovel, Voidium Pickaxe, Voidium Axe, Voidium Hoe
  • Lumen Elytra, Umbra Elytra

Combat

  • Lead: Sword, Spear, Axe, Bow, Helmet, Chestplate, Leggings, Boots
  • Blaze: Sword, Spear, Axe, Helmet, Chestplate, Leggings, Boots
  • Voidium: Sword, Spear, Axe, Helmet, Chestplate, Leggings, Boots

Food & Drinks

  • Strawberry, Golden Strawberry

Ingredients

  • Diamond Nugget, Tin Ingot, Lead Ingot, Raw Tin, Raw Lead, Coal Tar
  • Blaze Shard, Blaze Core, Inactive Blaze Ingot, Blaze Ingot, Blaze Upgrade
  • Voidium, Depleted Voidium, Voidium Upgrade, Lumen Feather, Umbra Feather

Blocks

Building Blocks

  • Tin Block, Tin Stairs, Tin Slab

Natural Blocks

  • Tin Ore, Deepslate Tin Ore, Lead Ore, Deepslate Lead Ore, Strawberry Seeds, Hot Obsidian
  • Blaze Flower Seeds, Blaze Flower, Voidium Ore, Depleted Voidium Ore

Functional Blocks

  • Blaze Torch, Voidium Torch

Recipes

Lead Tools/Weapons (Sword, Shovel, Pickaxe, Axe, Hoe, Spear)

  • Crafting: Use lead ingots in place of the vanilla ingots in the crafting recipe; combining two tools adds their durability plus an extra 5%. Loses all non-curse enchantments.
  • Repair:
    • Grindstone: Combines remaining durability of two tools plus an extra 5%. Loses all non-curse enchantments.
    • Anvil material repair: Each lead ingot restores 25% of the tool's durability (rounded down).
    • Anvil combining: Combines remaining durability of two tools plus an extra 12%, retains enchantments per anvil mechanics.

Blaze Tools/Weapons

  • Crafting: Same as above (durability combine +5%, loses non-curse enchantments).
  • Repair: Same as above (Grindstone +5%, Anvil material – each blaze ingot restores 25%, Anvil combine +12% retains enchantments).
  • Smithing: Upgrade Netherite tools in a Smithing Table using a Blaze Upgrade, preserving durability, enchantments, custom name, etc.

Voidium Tools/Weapons

  • Crafting: Same as above (durability combine +5%, loses non-curse enchantments).
  • Repair: Same as above (Grindstone +5%, Anvil material – each voidium restores 25%, Anvil combine +12% retains enchantments).
  • Smithing: Upgrade Blaze tools in a Smithing Table using a Voidium Upgrade, preserving durability, enchantments, custom name, etc.

Lead Armor (Helmet, Chestplate, Leggings, Boots)

  • Crafting: Replace vanilla ingots with lead ingots; combining two pieces gives durability +5% bonus, loses non-curse enchantments.
  • Repair: Grindstone +5% (loses enchantments); Anvil material – each lead ingot restores 25%; Anvil combine +12% retains enchantments.

Blaze Armor

  • Crafting/Repair: Same as Lead (using blaze ingots).
  • Smithing: Upgrade Netherite armor in a Smithing Table using a Blaze Upgrade, preserving data.

Voidium Armor

  • Crafting/Repair: Same as Lead (using voidium).
  • Smithing: Upgrade Blaze armor in a Smithing Table using a Voidium Upgrade, preserving data.

Lead Bow

  • Crafting: Replace vanilla sticks with lead ingots; combining two bows gives durability +5% bonus, loses non-curse enchantments.
  • Repair: Grindstone +5% (loses enchantments); Anvil combine +12% retains enchantments.

Tin Ingot

  • Crafting: 1 Tin Block → 9 Tin Ingots
  • Smelting: Furnace (10s) or Blast Furnace (5s) smelting Raw Tin, Tin Ore, or Deepslate Tin Ore, yields 0.7 experience.

Lead Ingot

  • Smelting: Furnace (10s) or Blast Furnace (5s) smelting Raw Lead, Lead Ore, or Deepslate Lead Ore, yields 0.8 experience.

Blaze Core

  • Crafting: 6 Blaze Shards + 1 Blaze Rod + 1 Magma Cream + 1 Blaze Flower → 1 Blaze Core

Inactive Blaze Ingot

  • Smelting: Blast Furnace (15s) smelting Hot Obsidian, yields 3 experience.

Blaze Ingot

  • Crafting: 1 Inactive Blaze Ingot + 1 Blaze Core → 1 Blaze Ingot

Blaze Torch

  • Crafting: 1 Blaze Shard + 1 Coal/Charcoal + 1 Stick → 4 Blaze Torches

Voidium Torch

  • Crafting: 1 Voidium/Depleted Voidium + 1 Coal/Charcoal + 1 Stick → 4 Voidium Torches

Blaze Upgrade

  • Crafting: 1 Blaze Upgrade + 1 Blackstone + 7 Diamonds → 2 Blaze Upgrades

Voidium Upgrade

  • Crafting: 1 Voidium Upgrade + 1 Purpur Block + 7 Diamonds → 2 Voidium Upgrades

Golden Strawberry

  • Crafting: 1 Strawberry + 8 Gold Ingots → 1 Golden Strawberry

Suspicious Stew

  • Crafting: 1 Red Mushroom + 1 Brown Mushroom + 1 Bowl + 1 Blaze Flower → 1 Suspicious Stew (Fire Resistance 5s)

Diamond Nugget

  • Crafting: 1 Diamond → 4 Diamond Nuggets
  • Smelting: Blast Furnace (10s) smelting Diamond Sword/Shovel/Pickaxe/Axe/Hoe/Spear, yields 0.1 experience.

Diamond

  • Crafting: 4 Diamond Nuggets → 1 Diamond
  • Smelting: Blast Furnace (10s) smelting Diamond Helmet/Chestplate/Leggings/Boots/Horse Armor/Nautilus Armor, yields 0.1 experience.

Sugar

  • Crafting: 3 Beetroots or 3 Strawberries → 3 Sugar

Coal Tar

  • Smelting: Blast Furnace smelting Coal Block, yields 1 experience.

Tin Block

  • Crafting: 9 Tin Ingots → 1 Tin Block

Tin Stairs

  • Crafting: 6 Tin Blocks → 4 Tin Stairs
  • Stonecutting: 1 Tin Block → 1 Tin Stairs

Tin Slab

  • Crafting: 3 Tin Blocks → 6 Tin Slabs
  • Stonecutting: 1 Tin Block → 2 Tin Slabs

Lumen Elytra

  • Crafting:
    • 1 Elytra + 8 Lumen Feathers → 1 Lumen Elytra
    • Combine two damaged Lumen Elytras' remaining durability plus 5% bonus. Loses all non-curse enchantments.
  • Repair:
    • Grindstone: combines remaining durability of two damaged Lumen Elytras plus 5% bonus, loses all non-curse enchantments.
    • Anvil material repair: each Phantom Membrane restores 25% durability (rounded down).
    • Anvil combine: combines remaining durability of two damaged Lumen Elytras plus 12% bonus, retains enchantments per anvil mechanics.

Umbra Elytra

  • Crafting:
    • 1 Elytra + 8 Umbra Feathers → 1 Umbra Elytra
    • Combine two damaged Umbra Elytras' remaining durability plus 5% bonus. Loses all non-curse enchantments.
  • Repair: Same as Lumen Elytra.

Detailed Information

Tool Material Properties

Material Durability Mining Speed Multiplier Damage Bonus Enchantability
Lead 400 7x +2.5 14
Blaze 2031 10x +5 15
Voidium 2031 12x +6 22

Weapon/Tool Specific Stats

Item Attack Damage Attack Speed Durability
Lead Sword 6.5 1.6 400
Lead Shovel 5 1 400
Lead Pickaxe 4.5 1.2 400
Lead Axe 9 0.9 400
Lead Hoe 1 3.5 400
Lead Spear 3.5 1.05 400
Blaze Sword 9 1.6 2031
Blaze Shovel 7.5 1 2031
Blaze Pickaxe 7 1.2 2031
Blaze Axe 11 1.1 2031
Blaze Hoe 1 5 2031
Blaze Spear 6 0.87 2031
Voidium Sword 10 1.6 2031
Voidium Shovel 8.5 1 2031
Voidium Pickaxe 8 1.2 2031
Voidium Axe 12 1.2 2031
Voidium Hoe 2 6 2031
Voidium Spear 7 0.87 2031

Armor Material Properties

Material Durability Multiplier Armor Values (Head/Chest/Legs/Feet/Animal) Enchantability Sound Event Toughness Knockback Resistance Repair Item
Lead 24 3 / 6 / 5 / 3 / 6 9 equip_iron 0 0 Lead Ingot
Blaze 37 4 / 9 / 7 / 4 / 20 15 equip_netherite 4 0.3 Blaze Ingot
Voidium 37 6 / 10 / 8 / 6 / 30 25 equip_netherite 5 0.5 Voidium

Lead Armor Specific Values

  • Lead Helmet: Durability 264, +3 Armor
  • Lead Chestplate: Durability 384, +6 Armor
  • Lead Leggings: Durability 360, +5 Armor
  • Lead Boots: Durability 312, +3 Armor

Blaze Armor Specific Values

  • Blaze Helmet: Durability 407, +4 Armor, +4 Toughness, +3 Knockback Resistance
  • Blaze Chestplate: Durability 592, +9 Armor, +4 Toughness, +3 Knockback Resistance
  • Blaze Leggings: Durability 555, +7 Armor, +4 Toughness, +3 Knockback Resistance
  • Blaze Boots: Durability 481, +4 Armor, +4 Toughness, +3 Knockback Resistance
  • Set Bonus: Fire Resistance
  • Item Entity: Floats on lava, not destroyed by fire or lava (but destroyed by cactus).

Voidium Armor Specific Values

  • Voidium Helmet: Durability 407, +6 Armor, +5 Toughness, +5 Knockback Resistance
  • Voidium Chestplate: Durability 592, +10 Armor, +5 Toughness, +5 Knockback Resistance
  • Voidium Leggings: Durability 555, +8 Armor, +5 Toughness, +5 Knockback Resistance
  • Voidium Boots: Durability 481, +6 Armor, +5 Toughness, +5 Knockback Resistance
  • Set Bonus: Night Vision, Speed II
  • Item Entity: Floats on lava, not destroyed by fire or lava (but destroyed by cactus).

Lead Bow

Compared to vanilla bow:

  • Power: At full charge, speed multiplier 3.0 → 3.6, arrow velocity increased by 20%, flatter trajectory, higher ranged damage (final damage = base damage × arrow velocity at hit, rounded up).
  • Uncertainty: 1.0 → 0.5, spread reduced by 50%, better long-range accuracy.
  • Durability: 384 → 450.
  • All other parameters same as vanilla bow.

Strawberry Seeds

  • Planting: Can be planted on farmland to grow strawberry crop.
  • Obtaining:
    • Found in village house chests in plains/savanna, in dungeon chests and in mineshaft minecart chests with 60% chance for 1–3 seeds.
    • When a zombie is killed by a player or tamed wolf, drop chance: 0.01 (no Looting), 0.02 (Looting I), 0.03 (II), 0.04 (III) – drops 1 seed.

Strawberry Crop

  • Does not generate naturally.
  • Has 6 growth stages.
  • When immature (< stage 6), breaking drops 1 seed.
  • When mature (stage 6), breaking drops 1 strawberry and 1 base seed (not affected by Fortune), then attempts extra seeds: base chance 0.65, each Fortune level adds 1 extra attempt (binomial distribution). Extra seed counts:
Fortune Level Distribution Extra Seeds Range Average Extra Total Seeds (including 1 base)
None B(1, 0.65) 0–1 0.65 1–2
I B(2, 0.65) 0–2 1.3 1–3
II B(3, 0.65) 0–3 1.95 1–4
III B(4, 0.65) 0–4 2.6 1–5
  • Growth is about 60% as fast as wheat

Strawberry

  • Right-click to eat: restores 2 hunger, 1.2 saturation.

Golden Strawberry

  • Right-click to eat: restores 2 hunger, 4.8 saturation, and grants Night Vision for 120 seconds.

Coal Tar

  • Obtaining: Only by smelting a Coal Block in a Blast Furnace (20s).
  • Usage: Can be used as fuel, burn time 900 seconds.

Tin Block / Tin Stairs / Tin Slab

  • Building blocks, require at least a stone pickaxe to mine; otherwise, mining takes longer and drops nothing.

Blaze Flower Seeds

  • Planting: Use it on top of Soul Soil to plant a Blaze Flower crop.
  • Obtaining:
    • Found in bastion remnant chests (bridge/hoglin stable/housing unit) with 40% chance for 1 seed.
    • Bastion treasure room chests always contain 1 seed.
    • When a Blaze is killed by a player or tamed wolf, 10% chance to drop 1 seed (not affected by Looting).

Blaze Flower Crop

  • Does not generate naturally.
  • Only grows on top of Soul Soil.
  • Requires light level ≤ 8 to advance to the next stage.
  • Has 3 growth stages; when mature, the crop becomes a Blaze Flower.
  • Breaking drops 1 Blaze Flower Seed.

Blaze Flower

  • Light source: brightness 5.
  • Placed on top of Soul Soil or in a flower pot.
  • Breaking drops itself.
  • Suspicious Stew (crafted or fed by a brown mooshroom) gives Fire Resistance for 5 seconds.
  • Cannot be used for composting.

Blaze Shard

  • Obtaining:
    • Nether fortress chests: 50% chance for 1–4 shards.
    • When a Blaze is killed by a player or tamed wolf, 50% chance to drop 1–2 shards (not affected by Looting).

Blaze Torch

  • Does not generate naturally.
  • Light source brightness 14, melts snow and ice within Manhattan distance 2.
  • Breaking drops itself.

Blaze Upgrade

  • Obtaining:
    • Bastion remnant chests (bridge/hoglin stable/housing unit): 10% chance for 1.
    • Bastion treasure room chests: always contains 1.
  • Smithing: Can be used in a Smithing Table with a Blaze Ingot to upgrade certain Netherite equipment to Blaze equipment.

Voidium

  • Obtaining:
    • Mining Voidium Ore drops 1 (not affected by Fortune).
    • End City chests: 1/15 chance for 1.

Depleted Voidium

  • Obtaining:
    • Mining Depleted Voidium Ore drops 1 (not affected by Fortune).
    • End City chests: 30% chance for 1–4.

Voidium Torch

  • Does not generate naturally.
  • Light source brightness 14, melts snow and ice within Manhattan distance 2.
  • Breaking drops itself.

Voidium Upgrade

  • Obtaining: End City chests: 20% chance for 1.
  • Smithing: Can be used in a Smithing Table with Voidium to upgrade certain Blaze equipment to Voidium equipment.

Ender Dragon

  • When killed, displays in chat to all players: "The curtain of shadow rises.Radiance spills out from the void. "

Lumen Feather

  • Obtaining: After the Ender Dragon has been killed at least once, killing an Allay has a 10% chance to drop 1.

Umbra Feather

  • Obtaining: After the Ender Dragon has been killed at least once, killing a Phantom has a 10% chance to drop 1.

Lumen Elytra / Umbra Elytra

  • Durability: Decreases by 1 per second while gliding, total durability 800. Unbreaking III reduces average to 1 per 4 seconds. When durability reaches 1, it becomes ineffective and shows a damaged texture; it never breaks completely.
  • Enchantments (only obtainable via anvil):
    • Unbreaking III
    • Mending I
    • Curse of Vanishing I
    • Curse of Binding I
  • Gliding: Horizontal speed is 1.5× that of the vanilla elytra (slightly higher kinetic damage); all other mechanics unchanged.
  • Item Entity: Floats on lava, not destroyed by fire or lava (but destroyed by cactus).

Tin Ore / Deepslate Tin Ore

  • Natural Generation: In the Overworld, Y=-16 to 112, with peak frequency at Y=64 (triangular distribution), vein size 0–7, 16 attempts per chunk. In deepslate/tuff, replaced by Deepslate Tin Ore.
  • Mining: Requires at least a stone pickaxe; mining time 3s / 4.5s.
  • Drops:
    • Without Silk Touch: drops 2–5 Raw Tin; Fortune increases quantity (Fortune I: 1/3 chance for 2×, Fortune II: 1/4 chance each for 2× or 3×, Fortune III: 1/5 chance each for 2×, 3×, or 4×).
    • With Silk Touch: drops itself.

Lead Ore / Deepslate Lead Ore

  • Natural Generation: In the Overworld, Y=-40 to 40, with peak frequency at Y=0 (triangular distribution), vein size 0–8, 10 attempts per chunk. Lead ore exposed to air has a 30% chance to be skipped. In deepslate/tuff, replaced by Deepslate Lead Ore.
  • Mining: Requires at least an iron pickaxe; mining time 3s / 4.5s.
  • Drops:
    • Without Silk Touch: drops 1 Raw Lead; Fortune increases quantity (same as Tin Ore).
    • With Silk Touch: drops itself.

Hot Obsidian

  • Natural Generation: In the Nether, Y=100–124, with peak at Y=112 (triangular distribution), cluster size 0–3, up to 2 clusters per chunk. Only replaces Netherrack, Basalt, or Blackstone that are not adjacent to air (though later terrain features may expose it).
  • Mining: Requires at least a Netherite pickaxe; mining time 30s, drops itself.
  • Light source: brightness 10.

Voidium Ore

  • Natural Generation: In the End Highlands/End Midlands/End Barrens biomes, Y=10–40, peak at Y=25 (triangular distribution), vein size 0–3, 3 attempts per chunk. Only replaces End Stone not adjacent to air.
  • Mining: Requires at least a Blaze pickaxe; mining time 20s.
  • Drops: Without Silk Touch: drops 1 Voidium (not affected by Fortune); with Silk Touch: drops itself.
  • Light source: brightness 2.

Depleted Voidium Ore

  • Natural Generation: In the End Highlands/End Midlands/End Barrens biomes, Y=10–40, vein size 0–4 (uniform distribution), 7 attempts per chunk. Only replaces End Stone not adjacent to air.
  • Mining: Requires at least a Blaze pickaxe; mining time 10s.
  • Drops: Without Silk Touch: drops 1 Depleted Voidium (not affected by Fortune); with Silk Touch: drops itself.
  • Light source: brightness 1.

HUD

  • The armor bar display has been modified to show up to 30 armor points.