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Introduction(English)
forrner edited this page Sep 12, 2026
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Translated from the Simplified Chinese page.
Mod Name: Minecraft++
Latest Mod Version: 1.0.0
Supported Languages: 简体中文 (中国大陆) / English (US)
A vanilla-style survival expansion mod, with all new content designed to match the original art style and gameplay experience.
- Minecraft: >= 26.1.2
- Fabric Loader: >= 0.19.3
- Java: >= 25
- Fabric API: >= 0.155.2+26.1.2
- Lead Shovel, Lead Pickaxe, Lead Axe, Lead Hoe
- Blaze Shovel, Blaze Pickaxe, Blaze Axe, Blaze Hoe
- Voidium Shovel, Voidium Pickaxe, Voidium Axe, Voidium Hoe
- Lumen Elytra, Umbra Elytra
- Lead: Sword, Spear, Axe, Bow, Helmet, Chestplate, Leggings, Boots
- Blaze: Sword, Spear, Axe, Helmet, Chestplate, Leggings, Boots
- Voidium: Sword, Spear, Axe, Helmet, Chestplate, Leggings, Boots
- Strawberry, Golden Strawberry
- Diamond Nugget, Tin Ingot, Lead Ingot, Raw Tin, Raw Lead, Coal Tar
- Blaze Shard, Blaze Core, Inactive Blaze Ingot, Blaze Ingot, Blaze Upgrade
- Voidium, Depleted Voidium, Voidium Upgrade, Lumen Feather, Umbra Feather
- Tin Block, Tin Stairs, Tin Slab
- Tin Ore, Deepslate Tin Ore, Lead Ore, Deepslate Lead Ore, Strawberry Seeds, Hot Obsidian
- Blaze Flower Seeds, Blaze Flower, Voidium Ore, Depleted Voidium Ore
- Blaze Torch, Voidium Torch
- Crafting: Use lead ingots in place of the vanilla ingots in the crafting recipe; combining two tools adds their durability plus an extra 5%. Loses all non-curse enchantments.
-
Repair:
- Grindstone: Combines remaining durability of two tools plus an extra 5%. Loses all non-curse enchantments.
- Anvil material repair: Each lead ingot restores 25% of the tool's durability (rounded down).
- Anvil combining: Combines remaining durability of two tools plus an extra 12%, retains enchantments per anvil mechanics.
- Crafting: Same as above (durability combine +5%, loses non-curse enchantments).
- Repair: Same as above (Grindstone +5%, Anvil material – each blaze ingot restores 25%, Anvil combine +12% retains enchantments).
- Smithing: Upgrade Netherite tools in a Smithing Table using a Blaze Upgrade, preserving durability, enchantments, custom name, etc.
- Crafting: Same as above (durability combine +5%, loses non-curse enchantments).
- Repair: Same as above (Grindstone +5%, Anvil material – each voidium restores 25%, Anvil combine +12% retains enchantments).
- Smithing: Upgrade Blaze tools in a Smithing Table using a Voidium Upgrade, preserving durability, enchantments, custom name, etc.
- Crafting: Replace vanilla ingots with lead ingots; combining two pieces gives durability +5% bonus, loses non-curse enchantments.
- Repair: Grindstone +5% (loses enchantments); Anvil material – each lead ingot restores 25%; Anvil combine +12% retains enchantments.
- Crafting/Repair: Same as Lead (using blaze ingots).
- Smithing: Upgrade Netherite armor in a Smithing Table using a Blaze Upgrade, preserving data.
- Crafting/Repair: Same as Lead (using voidium).
- Smithing: Upgrade Blaze armor in a Smithing Table using a Voidium Upgrade, preserving data.
- Crafting: Replace vanilla sticks with lead ingots; combining two bows gives durability +5% bonus, loses non-curse enchantments.
- Repair: Grindstone +5% (loses enchantments); Anvil combine +12% retains enchantments.
- Crafting: 1 Tin Block → 9 Tin Ingots
- Smelting: Furnace (10s) or Blast Furnace (5s) smelting Raw Tin, Tin Ore, or Deepslate Tin Ore, yields 0.7 experience.
- Smelting: Furnace (10s) or Blast Furnace (5s) smelting Raw Lead, Lead Ore, or Deepslate Lead Ore, yields 0.8 experience.
- Crafting: 6 Blaze Shards + 1 Blaze Rod + 1 Magma Cream + 1 Blaze Flower → 1 Blaze Core
- Smelting: Blast Furnace (15s) smelting Hot Obsidian, yields 3 experience.
- Crafting: 1 Inactive Blaze Ingot + 1 Blaze Core → 1 Blaze Ingot
- Crafting: 1 Blaze Shard + 1 Coal/Charcoal + 1 Stick → 4 Blaze Torches
- Crafting: 1 Voidium/Depleted Voidium + 1 Coal/Charcoal + 1 Stick → 4 Voidium Torches
- Crafting: 1 Blaze Upgrade + 1 Blackstone + 7 Diamonds → 2 Blaze Upgrades
- Crafting: 1 Voidium Upgrade + 1 Purpur Block + 7 Diamonds → 2 Voidium Upgrades
- Crafting: 1 Strawberry + 8 Gold Ingots → 1 Golden Strawberry
- Crafting: 1 Red Mushroom + 1 Brown Mushroom + 1 Bowl + 1 Blaze Flower → 1 Suspicious Stew (Fire Resistance 5s)
- Crafting: 1 Diamond → 4 Diamond Nuggets
- Smelting: Blast Furnace (10s) smelting Diamond Sword/Shovel/Pickaxe/Axe/Hoe/Spear, yields 0.1 experience.
- Crafting: 4 Diamond Nuggets → 1 Diamond
- Smelting: Blast Furnace (10s) smelting Diamond Helmet/Chestplate/Leggings/Boots/Horse Armor/Nautilus Armor, yields 0.1 experience.
- Crafting: 3 Beetroots or 3 Strawberries → 3 Sugar
- Smelting: Blast Furnace smelting Coal Block, yields 1 experience.
- Crafting: 9 Tin Ingots → 1 Tin Block
- Crafting: 6 Tin Blocks → 4 Tin Stairs
- Stonecutting: 1 Tin Block → 1 Tin Stairs
- Crafting: 3 Tin Blocks → 6 Tin Slabs
- Stonecutting: 1 Tin Block → 2 Tin Slabs
-
Crafting:
- 1 Elytra + 8 Lumen Feathers → 1 Lumen Elytra
- Combine two damaged Lumen Elytras' remaining durability plus 5% bonus. Loses all non-curse enchantments.
-
Repair:
- Grindstone: combines remaining durability of two damaged Lumen Elytras plus 5% bonus, loses all non-curse enchantments.
- Anvil material repair: each Phantom Membrane restores 25% durability (rounded down).
- Anvil combine: combines remaining durability of two damaged Lumen Elytras plus 12% bonus, retains enchantments per anvil mechanics.
-
Crafting:
- 1 Elytra + 8 Umbra Feathers → 1 Umbra Elytra
- Combine two damaged Umbra Elytras' remaining durability plus 5% bonus. Loses all non-curse enchantments.
- Repair: Same as Lumen Elytra.
| Material | Durability | Mining Speed Multiplier | Damage Bonus | Enchantability |
|---|---|---|---|---|
| Lead | 400 | 7x | +2.5 | 14 |
| Blaze | 2031 | 10x | +5 | 15 |
| Voidium | 2031 | 12x | +6 | 22 |
| Item | Attack Damage | Attack Speed | Durability |
|---|---|---|---|
| Lead Sword | 6.5 | 1.6 | 400 |
| Lead Shovel | 5 | 1 | 400 |
| Lead Pickaxe | 4.5 | 1.2 | 400 |
| Lead Axe | 9 | 0.9 | 400 |
| Lead Hoe | 1 | 3.5 | 400 |
| Lead Spear | 3.5 | 1.05 | 400 |
| Blaze Sword | 9 | 1.6 | 2031 |
| Blaze Shovel | 7.5 | 1 | 2031 |
| Blaze Pickaxe | 7 | 1.2 | 2031 |
| Blaze Axe | 11 | 1.1 | 2031 |
| Blaze Hoe | 1 | 5 | 2031 |
| Blaze Spear | 6 | 0.87 | 2031 |
| Voidium Sword | 10 | 1.6 | 2031 |
| Voidium Shovel | 8.5 | 1 | 2031 |
| Voidium Pickaxe | 8 | 1.2 | 2031 |
| Voidium Axe | 12 | 1.2 | 2031 |
| Voidium Hoe | 2 | 6 | 2031 |
| Voidium Spear | 7 | 0.87 | 2031 |
| Material | Durability Multiplier | Armor Values (Head/Chest/Legs/Feet/Animal) | Enchantability | Sound Event | Toughness | Knockback Resistance | Repair Item |
|---|---|---|---|---|---|---|---|
| Lead | 24 | 3 / 6 / 5 / 3 / 6 | 9 | equip_iron | 0 | 0 | Lead Ingot |
| Blaze | 37 | 4 / 9 / 7 / 4 / 20 | 15 | equip_netherite | 4 | 0.3 | Blaze Ingot |
| Voidium | 37 | 6 / 10 / 8 / 6 / 30 | 25 | equip_netherite | 5 | 0.5 | Voidium |
- Lead Helmet: Durability 264, +3 Armor
- Lead Chestplate: Durability 384, +6 Armor
- Lead Leggings: Durability 360, +5 Armor
- Lead Boots: Durability 312, +3 Armor
- Blaze Helmet: Durability 407, +4 Armor, +4 Toughness, +3 Knockback Resistance
- Blaze Chestplate: Durability 592, +9 Armor, +4 Toughness, +3 Knockback Resistance
- Blaze Leggings: Durability 555, +7 Armor, +4 Toughness, +3 Knockback Resistance
- Blaze Boots: Durability 481, +4 Armor, +4 Toughness, +3 Knockback Resistance
- Set Bonus: Fire Resistance
- Item Entity: Floats on lava, not destroyed by fire or lava (but destroyed by cactus).
- Voidium Helmet: Durability 407, +6 Armor, +5 Toughness, +5 Knockback Resistance
- Voidium Chestplate: Durability 592, +10 Armor, +5 Toughness, +5 Knockback Resistance
- Voidium Leggings: Durability 555, +8 Armor, +5 Toughness, +5 Knockback Resistance
- Voidium Boots: Durability 481, +6 Armor, +5 Toughness, +5 Knockback Resistance
- Set Bonus: Night Vision, Speed II
- Item Entity: Floats on lava, not destroyed by fire or lava (but destroyed by cactus).
Compared to vanilla bow:
- Power: At full charge, speed multiplier 3.0 → 3.6, arrow velocity increased by 20%, flatter trajectory, higher ranged damage (final damage = base damage × arrow velocity at hit, rounded up).
- Uncertainty: 1.0 → 0.5, spread reduced by 50%, better long-range accuracy.
- Durability: 384 → 450.
- All other parameters same as vanilla bow.
- Planting: Can be planted on farmland to grow strawberry crop.
-
Obtaining:
- Found in village house chests in plains/savanna, in dungeon chests and in mineshaft minecart chests with 60% chance for 1–3 seeds.
- When a zombie is killed by a player or tamed wolf, drop chance: 0.01 (no Looting), 0.02 (Looting I), 0.03 (II), 0.04 (III) – drops 1 seed.
- Does not generate naturally.
- Has 6 growth stages.
- When immature (< stage 6), breaking drops 1 seed.
- When mature (stage 6), breaking drops 1 strawberry and 1 base seed (not affected by Fortune), then attempts extra seeds: base chance 0.65, each Fortune level adds 1 extra attempt (binomial distribution). Extra seed counts:
| Fortune Level | Distribution | Extra Seeds Range | Average Extra | Total Seeds (including 1 base) |
|---|---|---|---|---|
| None | B(1, 0.65) | 0–1 | 0.65 | 1–2 |
| I | B(2, 0.65) | 0–2 | 1.3 | 1–3 |
| II | B(3, 0.65) | 0–3 | 1.95 | 1–4 |
| III | B(4, 0.65) | 0–4 | 2.6 | 1–5 |
- Growth is about 60% as fast as wheat
- Right-click to eat: restores 2 hunger, 1.2 saturation.
- Right-click to eat: restores 2 hunger, 4.8 saturation, and grants Night Vision for 120 seconds.
- Obtaining: Only by smelting a Coal Block in a Blast Furnace (20s).
- Usage: Can be used as fuel, burn time 900 seconds.
- Building blocks, require at least a stone pickaxe to mine; otherwise, mining takes longer and drops nothing.
- Planting: Use it on top of Soul Soil to plant a Blaze Flower crop.
-
Obtaining:
- Found in bastion remnant chests (bridge/hoglin stable/housing unit) with 40% chance for 1 seed.
- Bastion treasure room chests always contain 1 seed.
- When a Blaze is killed by a player or tamed wolf, 10% chance to drop 1 seed (not affected by Looting).
- Does not generate naturally.
- Only grows on top of Soul Soil.
- Requires light level ≤ 8 to advance to the next stage.
- Has 3 growth stages; when mature, the crop becomes a Blaze Flower.
- Breaking drops 1 Blaze Flower Seed.
- Light source: brightness 5.
- Placed on top of Soul Soil or in a flower pot.
- Breaking drops itself.
- Suspicious Stew (crafted or fed by a brown mooshroom) gives Fire Resistance for 5 seconds.
- Cannot be used for composting.
-
Obtaining:
- Nether fortress chests: 50% chance for 1–4 shards.
- When a Blaze is killed by a player or tamed wolf, 50% chance to drop 1–2 shards (not affected by Looting).
- Does not generate naturally.
- Light source brightness 14, melts snow and ice within Manhattan distance 2.
- Breaking drops itself.
-
Obtaining:
- Bastion remnant chests (bridge/hoglin stable/housing unit): 10% chance for 1.
- Bastion treasure room chests: always contains 1.
- Smithing: Can be used in a Smithing Table with a Blaze Ingot to upgrade certain Netherite equipment to Blaze equipment.
-
Obtaining:
- Mining Voidium Ore drops 1 (not affected by Fortune).
- End City chests: 1/15 chance for 1.
-
Obtaining:
- Mining Depleted Voidium Ore drops 1 (not affected by Fortune).
- End City chests: 30% chance for 1–4.
- Does not generate naturally.
- Light source brightness 14, melts snow and ice within Manhattan distance 2.
- Breaking drops itself.
- Obtaining: End City chests: 20% chance for 1.
- Smithing: Can be used in a Smithing Table with Voidium to upgrade certain Blaze equipment to Voidium equipment.
- When killed, displays in chat to all players: "The curtain of shadow rises.Radiance spills out from the void. "
- Obtaining: After the Ender Dragon has been killed at least once, killing an Allay has a 10% chance to drop 1.
- Obtaining: After the Ender Dragon has been killed at least once, killing a Phantom has a 10% chance to drop 1.
- Durability: Decreases by 1 per second while gliding, total durability 800. Unbreaking III reduces average to 1 per 4 seconds. When durability reaches 1, it becomes ineffective and shows a damaged texture; it never breaks completely.
-
Enchantments (only obtainable via anvil):
- Unbreaking III
- Mending I
- Curse of Vanishing I
- Curse of Binding I
- Gliding: Horizontal speed is 1.5× that of the vanilla elytra (slightly higher kinetic damage); all other mechanics unchanged.
- Item Entity: Floats on lava, not destroyed by fire or lava (but destroyed by cactus).
- Natural Generation: In the Overworld, Y=-16 to 112, with peak frequency at Y=64 (triangular distribution), vein size 0–7, 16 attempts per chunk. In deepslate/tuff, replaced by Deepslate Tin Ore.
- Mining: Requires at least a stone pickaxe; mining time 3s / 4.5s.
-
Drops:
- Without Silk Touch: drops 2–5 Raw Tin; Fortune increases quantity (Fortune I: 1/3 chance for 2×, Fortune II: 1/4 chance each for 2× or 3×, Fortune III: 1/5 chance each for 2×, 3×, or 4×).
- With Silk Touch: drops itself.
- Natural Generation: In the Overworld, Y=-40 to 40, with peak frequency at Y=0 (triangular distribution), vein size 0–8, 10 attempts per chunk. Lead ore exposed to air has a 30% chance to be skipped. In deepslate/tuff, replaced by Deepslate Lead Ore.
- Mining: Requires at least an iron pickaxe; mining time 3s / 4.5s.
-
Drops:
- Without Silk Touch: drops 1 Raw Lead; Fortune increases quantity (same as Tin Ore).
- With Silk Touch: drops itself.
- Natural Generation: In the Nether, Y=100–124, with peak at Y=112 (triangular distribution), cluster size 0–3, up to 2 clusters per chunk. Only replaces Netherrack, Basalt, or Blackstone that are not adjacent to air (though later terrain features may expose it).
- Mining: Requires at least a Netherite pickaxe; mining time 30s, drops itself.
- Light source: brightness 10.
- Natural Generation: In the End Highlands/End Midlands/End Barrens biomes, Y=10–40, peak at Y=25 (triangular distribution), vein size 0–3, 3 attempts per chunk. Only replaces End Stone not adjacent to air.
- Mining: Requires at least a Blaze pickaxe; mining time 20s.
- Drops: Without Silk Touch: drops 1 Voidium (not affected by Fortune); with Silk Touch: drops itself.
- Light source: brightness 2.
- Natural Generation: In the End Highlands/End Midlands/End Barrens biomes, Y=10–40, vein size 0–4 (uniform distribution), 7 attempts per chunk. Only replaces End Stone not adjacent to air.
- Mining: Requires at least a Blaze pickaxe; mining time 10s.
- Drops: Without Silk Touch: drops 1 Depleted Voidium (not affected by Fortune); with Silk Touch: drops itself.
- Light source: brightness 1.
- The armor bar display has been modified to show up to 30 armor points.