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glTemplate

glTemplate - cross-platform template for openGL (Windows and OSX)

This is a starter template for openGL that will compile in XCode (for OSX) and in Visual Studio (for Windows).

The aim is to facilitate working in platform-neutral C++/openGL without worrying unduly about the environment.

A linux setup is to follow if I have the time.

Code adapted from Greg Slabaugh's 2014 Computer Graphics module at City University, London.

OSX additionally requires at least:

These can be most easiy installed using the Homebrew package manager.

Most recently tested IDEs:
VS 2012 / Windows 8
XCode 7.2 / OSX 10.10

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Template for cross-platform OpenGL development (Windows and OSX)

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