glTemplate - cross-platform template for openGL (Windows and OSX)
This is a starter template for openGL that will compile in XCode (for OSX) and in Visual Studio (for Windows).
The aim is to facilitate working in platform-neutral C++/openGL without worrying unduly about the environment.
A linux setup is to follow if I have the time.
Code adapted from Greg Slabaugh's 2014 Computer Graphics module at City University, London.
OSX additionally requires at least:
- Open Asset Import Library, libassimp
- glm maths library
- FreeImage
These can be most easiy installed using the Homebrew package manager.
Most recently tested IDEs:
VS 2012 / Windows 8
XCode 7.2 / OSX 10.10