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Releases: fowluhhdevbcfunny/vyrza2d
Releases · fowluhhdevbcfunny/vyrza2d
Release list
v1.0
WE FINALLY DID IT
Features added:
- New Basic class for basic objects
- Barebones event system
- Audio Busses for organizing audio
- canDraw getter for GameObjects
- New pixelated argument in startGame
- New AudioObject class
- Colors are organized in palettes now, including colors from the VSCode palette and 16 shades of gray.
v1.0 alpha 3
somewhat useful stuff
Features added:
- New AudioObject class for playing audio
- Audio Busses for groups of sounds and changing volume easier
v1.0 alpha 2
yuh
Features added:
- Barebones event system
v1.0 alpha 1
idk what to put here tbh
Features added:
- new GameObject class
- Colors are organized now
v0.6.1
quick fix
Features added:
mousedownevent is nowpointerdownfor touch too
v0.6
readded some features
Features added:
- Camera for a target rendering position
- Mouse controller for getting clicks
- Resetting states
- Fixed SlicedSprite not rendering properly
v0.5
TYPESCRIPT BAYBEEEEEE
Features added:
- FowlJS is now coded in TypeScript
v0.3
biggggg
Features added:
- Preloading system
- Deleting rendered objects from view
- Using the Space key with getKeys
- Getting collision on specific sides
- 2 new colors
- Collision with Sprites
- New SlicedSprite for cropped images
- Group positions for all objects
- Naming system for objects
- Music fix
- Fixed delta time problem
v0.2.1
TileMaps
Features added:
- Better TileMap rendering
- Tiles use groups now
- Collisions with tiles using
getCollision
v0.2
Big big big
Features added:
- Better rendering
- Total rewrite of code
- Better input
- Groups of renderable objects