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@github-actions github-actions released this 10 Aug 05:40
· 24 commits to develop since this release

[0.10.0] - 2026-08-09

Added

  • GameScript authoritative game logic. Embedded Lua, Python, and JavaScript
    runtimes can own protected gameplay end-to-end: a supervised worker protocol
    with a real Windows backend and per-match isolation, an immutable
    hash-addressed revision repository (PostgreSQL, CockroachDB, MongoDB, SQLite),
    a per-match execution scheduler, a mandatory readiness gate for match
    admission (runtime.require_script), and an authoritative input/command
    bridge (citadel.on_input, fenced command batches, lag-compensated fire/hit)
    with Lua/Python/JavaScript parity. GameScript is documented as a headline
    feature.
  • Text-policy content-safety API. Operator-owned JSON policies loaded during
    script initialization, with identical load_json, scan, and sanitize
    surfaces across Lua, Python, and JavaScript. Rust-owned, cached, and sealed
    before handlers run; fail-closed on an invalid policy.
  • Exposed authoritative navigation queries to server runtimes.
  • Added a two-node cluster matchmaker probe to the bot stress simulator for
    multi-node load testing.

Changed

  • Room-scoped replication isolation. Room membership and replication
    membership are now bound atomically across every lifecycle transition, and the
    object/connection-to-room binding is enforced as an invariant at delivery,
    apply, and bootstrap. Cross-room delivery fails closed, closing a cross-match
    transform/replicated-state leak. Remote authoritative admission fail-closes
    pending the cross-node relay follow-up.
  • Extracted citadel-transform so the engine SDK C ABI no longer links the
    server crate.
  • Party RPC now reuses the shared server runtime.
  • Cached Python payload extraction to avoid repeated unpacking.

Security

  • Hardened console operator authentication.
  • Terminated TLS on the HTTP surface and served security response headers.

Fixed

  • Kept slash-delimited signed Python payloads valid on native Windows, closing
    READY before the atomic staging-directory activation.
  • Tracked match overrun streaks per quantum kind.
  • Fenced GameScript submit-dedupe against concurrent revision pruning.
  • Made JSON stale-guards independent of build-graph ordering.
  • Dropped COLLATE C from the CockroachDB settlement-outbox migration.