v0.9.14
·
212 commits
to develop
since this release
[0.9.14] - 2026-08-03
Added
- Added durable clustered party authority, atomic multi-object storage batches,
and async outbound HTTP APIs for server runtimes. - Expanded the runtime extensibility surface for current game-server workflows.
Fixed
- Kept server release archives free of client SDK contents.
- Repaired Godot Web SDK package validation so fresh copied packages are loaded
and exercised by the headless release harness.
Release validation
- Manual native Unreal Engine 5.8/PIE validation was unavailable and explicitly
waived by the release owner for v0.9.14. This waiver is not a passing Unreal
validation result.