Nous Engine v0.5.1
Hotfix 0.5.1
Changelog
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Refactored the shader compilation pipeline to use "shaderc" at runtime, enabling proper on-the-fly shader compilation. The previous approach only supported build-time compilation and prevented shaders from being generated during runtime.
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Fixed an issue in the previous release that prevented script recompilation when running the engine in standalone mode, caused by missing CMake build files required to rebuild Scripts.dll. Now, RebuildScripts.bat uses cl.exe directly.
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Uploaded the correct Release configuration.