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v0.1
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v0.1 - Geometry Viewer
Baker House automatically loaded at the start.
Two models provided in FBX format with one channel diffuse texture.
Drag&Drop of FBX files from anywhere in the Hard Drive.
Drag&Drop of DDS/PNG files (apply the texture to the selected GameObject).
GameObject structure, one for each loaded mesh.
Three components available for the GameObjects: Transform, Mesh and Material.
Unity-like camera controls.
Editor Windows:
Console: Show LOGs.
Configuration:
A graph for the frames per second.
Configuration for variables on each module (renderer, window, input, textures).
Information output of memory consumption and hardware detection.
OpenGL configuration.
...and more!
Hierarchy: list with all GameObjects with tree structure. The user is able to select a GameObject through this window.
Inspector: displays information about the components of the selected GameObject.
About Modal Window to get info about the engine.
Menu to load basic shapes.
Additional functionality (Cool features!)
Early Shader Implementation for Rendering Geometry with VAO (Vertex Shader and Fragment Shader).
Apply Transformations to Geometry with the Transform Component (Translation, Rotation and Scale).
Custom Icon Uploaded to the Engine Executable.
Extensive primitive library inside the engine on GameObject menu.
Information about the engine and instructions available in the README.md file, inside the zip.
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