TLDR go here: https://survivor-docs.realms.world/
The Realms ecosystem consists but is not limited to the following components:
- Realms (L1): A collection of tokenized land grids, primarily used in the game Eternum. Realms were minted on L1 but will be deployed on Starknet in the future.
- Starknet Realms World: The ecosystem on Starknet, including the Autonomous World and Bibliotheca DAO etc etc. Bibliotheca DAO governs the actions and roadmaps in this project.
- $LORDS: The asset used across the entire ecosystem, including games like Eternum and Loot Survivor.
- Loot Survivor: An Adventure Quest type of game built on Starknet, using $LORDS as arcade tokens to play.
Loot Survivor is an adventure game where players spawn with randomly distributed stats. For more information, visit the LS wiki.
- Vitality: Amount of Health
- Strength: How much offensive damage the adventurer can do
- Dexterity: Influences the adventurer's odds of successfully fleeing a fight
- Intelligence: Influences the adventurer's odds of successfully dodging an obstacle (trap) that randomly happens during each Explore
- Wisdom: Influences the adventurer's odds of successfully avoiding an ambush by a beast upon a beast encounter (i.e., do they get a cheeky first hit on us or not)
- Charisma: Influences the cost of purchasing items in the marketplace (higher charisma = more affordable marketplace items)
- Luck: A variable-effect stat that influences mechanics such as critical strike chance and critical strike damage
- Types: The material the item is made out of (Cloth, Hide, or Metal). This also applies to the types of beasts.
- Tiers: The gross utility that an item provides. Tier 1 is the strongest, and Tier 5 is the weakest (besides no armor).
- Greatness: The item-specific XP value. Every item starts at greatness 1 (XP = 0 for that item). Through exploring and fighting, the items gain greatness up to 20 when maxed. Greatness affects other in-game calculations and unique bonuses.
Weapons are a subset of items and have specific strengths and weaknesses against each material. More information can be found here. Beast weapons apply the same way.
- Loot Survivor:
0x03c10537fa0073b2dd5120242697dbf76d6173eb9f384d3bf3d284d53388a0b0 - Loot Survivor Beasts:
0x0158160018d590d93528995b340260e65aedd76d28a686e9daa5c4e8fad0c5dd - Loot Survivor Golden Token:
0x04f5e296c805126637552cf3930e857f380e7c078e8f00696de4fc8545356b1d
- Number of games
- Number of players
- Number of actions
- Number of deaths
- Average cost of games and average gas spent
- Games played per wallet address
- Gas spent per wallet address
- Lords spent per wallet address
- Highest XP per wallet address
- Total XP earned by all players
- Total Lords spent by all players
- Average XP earned per game
- Average Lords spent per game
- Distribution of game lengths (in terms of actions taken)
- Most common cause of death (beast, trap, etc.)
- Correlation between starting stats and total XP (for the run; leaderboard rankings are based on XP accumulated by the adventurer)
- Basic metrics (mean, median, mode, etc.) across the leaderboard
- Correlation between individual stats (e.g., Strength, Dexterity) and total XP
- Correlation between starting stats and survival duration
- Most common stat distribution among top-ranking adventurers
- Comparison of stat distribution between successful and unsuccessful adventurers
- Most commonly used item types and tiers
- Correlation between item greatness and total XP earned
- Most effective weapon types against each beast material
- Progression of item greatness over time for top-ranking adventurers
- Frequency of marketplace visits and purchases
- Correlation between marketplace activity and total XP earned
- Most common actions taken by players (explore, fight, flee, etc.)
- Comparison of player behavior between successful and unsuccessful adventurers
- Player activity by day of the week and time of day
- Evolution of game metrics over time (e.g., average XP, average Lords spent)
- Identification of any seasonal or event-related trends in player activity
- Characteristics of top-ranking adventurers (stats, items, behavior)
- Churn rate among leaderboard positions
- Identification of any "breakout" adventurers who rapidly climb the rankings
- Example dashboard
- separate chart would be one that shows the total number of times each beast has appeared. Perhaps the "Blood Shadow" Dragon has appeared several times already but no one has managed to defeat it yet
- add a column to the all beasts slain which shows the number of times each beast has slain an adventurer.
- possibly include a count of how many times a wallet address has been slain by a given beast
For a general guide, check out Hessish's dashboard to get an idea of global trends.
Feel free to reach out to me or in the Loot Survivor Discord channel in the Realms World Discord. There are plenty of veteran players that love to nerd out on this game and are a wealth of knowledge.
Last update: March 16th, 2024