Custom 3D Physics system in Unity. It does not leverage or use Unity's native physics engine in any way, it's completely custom.
It is intended to be fairly simple, and is an exploration into how a physics system works.
- Box, Sphere, Plane Colliders
- Rigidbody Physics
- Sleep/Waking
- Adjustable Fixed-Time Step with Interpolation
- Collision Callbacks
- Trigger Callbacks
- Capsule Collider
- More Improvement Physics Stability (Linear and Angular Velocity)
- Hinge and Socket Bodies
