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1.29.0

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@MichaelHillcox MichaelHillcox released this 08 Apr 12:23
880608d

Multi-select!

Modpack multi-select actions, mod list fixes and various UI improvements

Added

  • Multi-select options to move, duplicate and delete instances in your library. It's as easy as selecting the box that will show when hovering an instance
  • CurseForge modpacks now have a link to their original project on the Modpack Overview tab
  • Toasts (In-app notifications / alerts) are now cleaner and now have a copy contents button
  • Reworked the mod's page a little bit to clean up the action buttons and add basic filtering

Changed

  • The overall app's default font size has been reduced to be more inline with typical system applications. A lot of adjustments to most of the app's UI has been updated to allow for this. Please report any readability issues if you notice them.
  • Improved the styling behind multiple inputs, buttons and some mismatched elements that should have all looked the same.
  • Updated the way we handle ZIP's internally to hopefully handle curse imports via ZIP's a little better
  • The install queue has had some updates to hopefully show the install queue in a more readable way
  • The app's subprocess is now started in the correct "working directory" and a bunch of the subprocesses internals have been updated to support this. This removes previous hardcoding of user paths.
  • Updated Electron to 37 from 34 for those that would be interested in this 🤣

Fixed

  • Many issues with our old select component, this should stop the component being half hidden, unresponsive, etc.
  • Categories are now stored as their own data. This means when you move the last instance from a category, it will still exist. A lot of the systems around categories have also been improved to hopefully improve user experience
  • Mod resolution should be vastle improved, faster modpack mods list loading, more accurate, and CurseForge modpacks should now load their mods list near instantly
  • Minor issue with modpack artwork not downloading correctly
  • Added a possible solution for a large amount of logs being sent back to the app causing in-game performance issues. We now stop reading the games log after 100k lines.