1.29.0
Multi-select!
Modpack multi-select actions, mod list fixes and various UI improvements
Added
- Multi-select options to
move,duplicateanddeleteinstances in your library. It's as easy as selecting the box that will show when hovering an instance - CurseForge modpacks now have a link to their original project on the Modpack Overview tab
- Toasts (In-app notifications / alerts) are now cleaner and now have a copy contents button
- Reworked the mod's page a little bit to clean up the action buttons and add basic filtering
Changed
- The overall app's default font size has been reduced to be more inline with typical system applications. A lot of adjustments to most of the app's UI has been updated to allow for this. Please report any readability issues if you notice them.
- Improved the styling behind multiple inputs, buttons and some mismatched elements that should have all looked the same.
- Updated the way we handle ZIP's internally to hopefully handle curse imports via ZIP's a little better
- The install queue has had some updates to hopefully show the install queue in a more readable way
- The app's subprocess is now started in the correct "working directory" and a bunch of the subprocesses internals have been updated to support this. This removes previous hardcoding of user paths.
- Updated Electron to
37from34for those that would be interested in this 🤣
Fixed
- Many issues with our old select component, this should stop the component being half hidden, unresponsive, etc.
- Categories are now stored as their own data. This means when you move the last instance from a category, it will still exist. A lot of the systems around categories have also been improved to hopefully improve user experience
- Mod resolution should be vastle improved, faster modpack mods list loading, more accurate, and CurseForge modpacks should now load their mods list near instantly
- Minor issue with modpack artwork not downloading correctly
- Added a possible solution for a large amount of logs being sent back to the app causing in-game performance issues. We now stop reading the games log after 100k lines.