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Arcania

A dark fantasy 2D Metroidvania where every spell opens new paths in combat and exploration.

"The weave is torn. You are the last thread."

Play as Elara Veilmark, a disgraced apprentice who awakens in the Ashen Threshold with fractured memory and a flickering Ember Sigil. Traverse an interconnected world, unlock spells that reshape combat and clear environmental obstacles, and uncover the secrets of a decaying empire.

Arcania — Elara in the Ashen Threshold


How to Play

Requirements

Launch

  1. Clone or download this repository.
  2. Open godot/project.godot in the Godot editor.
  3. Press F5 (Play). The title screen offers New Game, Continue, or Load.

Controls

Action Key
Move left / right A / D (or arrow keys)
Jump Space
Melee attack (3-hit combo) J
Ember Sigil (short-range fire) 1 or K
Ember Bolt (ranged projectile) 2
Veil Step (phase dash + i-frames) 3 or Shift (East Road shrine — not at start)
Rootbind (vine growth / gates) 4 (after pickup in Whisperwood)
Rest / save at Focus Crucible E
Pause menu (save/load) Esc
Map overlay M
Inventory (relics) I
Spell wheel (8-slot loadout) Tab
Place map marker (while map open) E

Hold an aim direction (arrow keys) before casting to fire spells upward, downward, or diagonally.

Mobile browsers

The Web build supports landscape touch play. On touch devices, on-screen controls appear automatically: movement on the left; aim, jump, attack, cast, and dash on the right; utility and quick-spell buttons along the top. Rotate the device to landscape to play.


Current Playable Content

This is an in-development build (Phases 0–4 complete). You can explore the Ashen Threshold and Whisperwood Hollow, fight bosses, collect relics, and use six spells.

Story route

Ashen Threshold hub → East Road (Veil Step shrine) → Whisperwood Hollow
                              ↓
                    Thornweft Matron → Arc Step
                    Root Warden → Rune Anchor

Spells

Spell How to get Use
Ember Sigil Start Short-range fire; lights braziers and opens ability gates
Ember Bolt Start Ranged fire projectile
Veil Step Shrine on East Road Phase dash with i-frames
Rootbind Heartwood Chamber pickup Grows vine platforms; clears vine gates
Arc Step Defeat Thornweft Matron Short blink with i-frames
Rune Anchor Defeat Root Warden Grapple to golden anchor rings

Systems

  • Save / load — Pause menu (Esc, 3 slots) or quick-save at a Focus Crucible (E).
  • Relics — Press I to equip modifiers (e.g. Cinder Heart, Thornseed Charm, Iron Grip).
  • Quests — Act I tracker on the HUD; full log in the pause menu.
  • Map — Press M for fog-of-war; E while open to place markers (3 max).
  • Spell wheel — Press Tab to assign spells to quick-cast slots.

Mana & Overcast — Mana regenerates slowly in combat. If you lack mana, Overcast lets you cast using HP instead (only above 15% health).

HUD

  • Top-left — HP pips and mana bar.
  • Overcast flash — Appears when casting with HP instead of mana.
  • Boss bar — During Thornweft Matron and Root Warden fights.
  • Quest tracker — Bottom-left objective text.
  • Essence counter — Tracks enemy defeats.

What's Not in This Build Yet

  • Remaining spells (8 of 14 planned)
  • Full Whisperwood region and most other world areas
  • Fast travel, full enemy roster, NPC dialogue, and final art/audio pass

See DEVELOPER.md for the full development status and roadmap.


For Developers

Design docs, architecture, debug tools, and solo-dev setup: DEVELOPER.md

About

Dark fantasy 2D Metroidvania in Godot 4 — dual-purpose magic, interconnected world.

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