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Releases: fun3588/game-tcp-speed
Releases · fun3588/game-tcp-speed
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v0.2: 纯原生C++重构与非阻塞防卡死引擎 (Pure C++ Native Rewrite & Anti-Freeze Engine)
🚀 Game-TCP-Speed v0.2 发布日志 (Release Notes)
🇨🇳 中文更新日志 (Chinese)
本版本为 工业级纯 C++ 原生重构版,彻底剥离 Python 运行时,实现零依赖、免安装、双击即用的进程级游戏专线加速体验。
✨ 核心亮点与改进:
- 彻底解决游戏卡死无响应:
- 修复套接字非阻塞属性丢失问题,全量追踪并还原
ioctlsocket、WSAEventSelect与WSAAsyncSelect状态。 - Socks5 握手完成后主动触发
FD_CONNECT与事件信号,游戏主线程永久流畅响应。
- 修复套接字非阻塞属性丢失问题,全量追踪并还原
- 纯净 AnyTLS-Reality 专线直传:
- 彻底去除针对 Web 的
padding_scheme混淆填充,杜绝报文变形导致的“已断开连接”错误,实现魔兽世界 SRP 认证数据包 100% 原始透明转发。
- 彻底去除针对 Web 的
- 纯 C++ Win32 原生客户端:
- 移除所有 Python 依赖与批处理脚本,测速重构为原生 Winsock 高精度计时,订阅获取采用系统原生 WinINet API。
- 全自动监控注入与端口防冲突:
- 精确锁定
WoW 11.2.5 - Firestorm.exe,启动时自动动态分配未占用高位端口,支持运行时端口热同步。
- 精确锁定
🇺🇸 English Release Notes
This release brings an industrial-grade pure C++ rewrite, completely eliminating Python runtime dependencies to deliver a zero-config, portable process-level game acceleration engine.
✨ Highlights & Improvements:
- Complete Fix for Game UI Freezing:
- Preserves non-blocking socket modes by hooking
ioctlsocket,WSAEventSelect, andWSAAsyncSelect. - Signals
FD_CONNECTand event handles immediately after Socks5 handshakes, keeping the game UI perfectly responsive.
- Preserves non-blocking socket modes by hooking
- Clean AnyTLS-Reality Transparent Tunnel:
- Stripped all
padding_schemelength obfuscation, ensuring binary-level transparency for World of Warcraft SRP authentication.
- Stripped all
- Pure C++ Win32 Standalone Executable:
- Zero Python dependencies. High-precision native Winsock RTT latency measurement and WinINet subscription downloading.
- Automated Injector & Collision-Free Dynamic Ports:
- Dedicated watcher targeting
WoW 11.2.5 - Firestorm.exe. Automatically allocates free dynamic high ports with runtime config hot-reloading.
- Dedicated watcher targeting