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Releases: fun3588/game-tcp-speed

v0.2: 纯原生C++重构与非阻塞防卡死引擎 (Pure C++ Native Rewrite & Anti-Freeze Engine)

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@3588 3588 released this 11 Oct 03:13

🚀 Game-TCP-Speed v0.2 发布日志 (Release Notes)

🇨🇳 中文更新日志 (Chinese)

本版本为 工业级纯 C++ 原生重构版,彻底剥离 Python 运行时,实现零依赖、免安装、双击即用的进程级游戏专线加速体验。

✨ 核心亮点与改进:

  1. 彻底解决游戏卡死无响应:
    • 修复套接字非阻塞属性丢失问题,全量追踪并还原 ioctlsocket、WSAEventSelect 与 WSAAsyncSelect 状态。
    • Socks5 握手完成后主动触发 FD_CONNECT 与事件信号,游戏主线程永久流畅响应。
  2. 纯净 AnyTLS-Reality 专线直传:
    • 彻底去除针对 Web 的 padding_scheme 混淆填充,杜绝报文变形导致的“已断开连接”错误,实现魔兽世界 SRP 认证数据包 100% 原始透明转发。
  3. 纯 C++ Win32 原生客户端:
    • 移除所有 Python 依赖与批处理脚本,测速重构为原生 Winsock 高精度计时,订阅获取采用系统原生 WinINet API。
  4. 全自动监控注入与端口防冲突:
    • 精确锁定 WoW 11.2.5 - Firestorm.exe,启动时自动动态分配未占用高位端口,支持运行时端口热同步。

🇺🇸 English Release Notes

This release brings an industrial-grade pure C++ rewrite, completely eliminating Python runtime dependencies to deliver a zero-config, portable process-level game acceleration engine.

✨ Highlights & Improvements:

  1. Complete Fix for Game UI Freezing:
    • Preserves non-blocking socket modes by hooking ioctlsocket, WSAEventSelect, and WSAAsyncSelect.
    • Signals FD_CONNECT and event handles immediately after Socks5 handshakes, keeping the game UI perfectly responsive.
  2. Clean AnyTLS-Reality Transparent Tunnel:
    • Stripped all padding_scheme length obfuscation, ensuring binary-level transparency for World of Warcraft SRP authentication.
  3. Pure C++ Win32 Standalone Executable:
    • Zero Python dependencies. High-precision native Winsock RTT latency measurement and WinINet subscription downloading.
  4. Automated Injector & Collision-Free Dynamic Ports:
    • Dedicated watcher targeting WoW 11.2.5 - Firestorm.exe. Automatically allocates free dynamic high ports with runtime config hot-reloading.