Skip to content

v0.2.1

Pre-release
Pre-release

Choose a tag to compare

@functorial functorial released this 21 Mar 09:03
· 127 commits to main since this release
185cccc

v0.2.1 Changelog

Bug Fixes

  • Fixed an issue with the 'Turn in missing bag' location which didn't require having the Red Refractor.
  • Fixed an issue where the library garbage pail location was not completable after the Saw was already turned in.
  • Fixed an issue where the 'complete the museum' location was not actually completable.
  • Remove Flower, Comic Book, Beetle, and Stag Beetle from the item pool. These were added previously to mitigate a separate logic issue which is now fixed. The corresponding pickups are not yet implemented as randomized locations
  • Rename 'Shekuten pillar room' to 'Shekuten platform room'.
  • Fixed an issue where the location memory check of 'Underground ruins, Shekuten platform room hole' was just having the Old Shield.
  • Fixed the text box of 'Underground ruins, Clozer exit chest' which was suffering from overflow by another text box.
  • Fix an issue with logic having to do with cracked wall requirements requiring both the Drill arm and the Grand Grenade.

Known Issues

  • The Cardon Forest Sub-Gate key pickup locations exist if and only if you don't already have the corresponding key. Therefore the locations aren't easily randomized, and the items in the item pool are inconsequential.