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Analyzed the internal engine routine (DistributeBodyLvlParam) and resolved crashes caused by missing experience: the game requires both Bloodnium and available reserve EXP (rest_exp) when leveling up stats.
The editor now automatically sets cumulative EXP (total_exp) and a sufficient rest_exp reserve so level progression never fails due to missing EXP.
Synchronized fighter levels between bodyuser.lvl and chr.lvl to prevent the engine from reading level 0.
Material Crash Prevention (Uncap / Stat Upgrades)
Upgrading decal slots, bag capacity, or rage gauges requires Death Roids in storage. If missing, the game attempts to read from an empty array and crashes (Array.h).
The editor now expands storage (Coin Locker) to 1,500 slots and stocks Death Roids (Grades 1 through 6) when creating or uncapping fighters to ensure required materials are present.
Defense & TDM Stability
Corrected weapon equipment slots (arm_slot) to prevent out-of-bounds indexing.
Removed invalid melee ammo data and non-standard rage parameters that caused crashes in raid simulations and defense rosters.