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Let It Die Save Editor v4.0.0 - Mingo Head Crash Fix & Complete Engine Stability

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@g3usyk g3usyk released this 05 Sep 16:43
· 17 commits to main since this release

What's Changed in v4.0.0

Mingo Head Level-Up Crash Fix

  • Analyzed the internal engine routine (DistributeBodyLvlParam) and resolved crashes caused by missing experience: the game requires both Bloodnium and available reserve EXP (rest_exp) when leveling up stats.
  • The editor now automatically sets cumulative EXP (total_exp) and a sufficient rest_exp reserve so level progression never fails due to missing EXP.
  • Synchronized fighter levels between bodyuser.lvl and chr.lvl to prevent the engine from reading level 0.

Material Crash Prevention (Uncap / Stat Upgrades)

  • Upgrading decal slots, bag capacity, or rage gauges requires Death Roids in storage. If missing, the game attempts to read from an empty array and crashes (Array.h).
  • The editor now expands storage (Coin Locker) to 1,500 slots and stocks Death Roids (Grades 1 through 6) when creating or uncapping fighters to ensure required materials are present.

Defense & TDM Stability

  • Corrected weapon equipment slots (arm_slot) to prevent out-of-bounds indexing.
  • Removed invalid melee ammo data and non-standard rage parameters that caused crashes in raid simulations and defense rosters.
  • All 62 unit tests passing.