Skip to content

Let It Die Save Editor v4.0.1 - Armor Sets Evolution Branch & Storage Fix

Choose a tag to compare

@g3usyk g3usyk released this 05 Sep 17:16
· 14 commits to main since this release

What's Changed in v4.0.1

Complete Mushrooms and Beasts Integration

  • Integrated all 63 mushrooms and 24 beasts from the official game master database into the Materials & Items tab.
  • Added full support for event and rare items including Bronze, Silver, and Gold Pumpkinshrooms (MSR_309, MSR_310, MSR_311), Eggshrooms, Snowcaps, and Parasol shrooms.
  • Extracted official localized in-game descriptions and names in both English and Spanish from master_text.
  • Added dedicated category dropdown filters: "Mushrooms & Beasts", "Mushrooms", and "Beasts" (and Spanish equivalents).
  • Enhanced search to query English/Spanish names, keywords, and authentic item IDs.
  • Connected high-resolution artwork cards and thumbnails for all 87 items.
  • Updated the Coin Locker inventory viewer with authentic icon resolution.

Armor Sets Evolution Branch Unlocking

  • The Armor Sets Viewer now uses full hierarchy resolution (auto_unlock_ancestors=True). Unlocking a Tier 4 armor piece or set automatically unlocks all preceding tiers (Tier 1, Tier 2, and Tier 3) and their signature weapons to Level 5 (+4 CHARGE in Chokufunsha Shop).
  • Fixed the forge level display when toggling across tier buttons in the Armor Sets Viewer so the shop unlock status reflects the true state (+4, +19 Uncapped).

Equipment Storage Assignment Fix

  • Handled game engine msgpack empty array serialization where empty equipment containers are written as empty dicts ({}).
  • add_equipment_to_storage now safely normalizes part.pts[uid] from {} to [] using get_or_create_list, preventing AttributeError: 'dict' object has no attribute 'append'.
  • Added automatic list structure repair upon loading a save file.

Testing

  • 66 automated unit tests passing at 100%.