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I've some suggestions for the Unity Camera editor.
First of all, rename the "next!" button into "change camera". If it's possible, add a little description under the button or as tooltip where you specify that pressing that button you save the distance where the sim will change to the nex camera.
When simulation is on, it opens the cameras viewer. If it's possible, I ask you to add the lens camera properties to the right of every camera preview. It helps to speed up the camera configurations.
I've some suggestions for the Unity Camera editor.