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KHCOM AP v1.0.1

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@gaithern gaithern released this 27 Aug 01:50
efe35ae
  • Fixed unreachable Neoshadow logic
  • Updated Heartless logic in late game worlds to use the same logic as the region access
  • Rewrote how Starting Worlds are handled to work like Re:CoM along with a Starting Worlds option
  • Added a Starting Packs option when using packs that starts you with a set number of Bronze packs
  • This also frees up the starting locations to have multiworld items rather than being prefilled with local ones
  • Search Ghosts in HT

How to play (GBA COM):

Note: This randomizer only supports the US version of Kingdom Hearts Chain of Memories for GBA

  1. Download the khcom.apworld file and connector_khcom.lua script
  2. Place your khcom.apworld file in your worlds folder (usually /lib/worlds/)
  3. Place your connector_khcom.lua script in your lua folder (usually /data/lua/)
  4. Run ArchipelagoLauncher.exe
  5. Click "Generate Template Settings". This will open file explorer
  6. Find "Kingdom Hearts Chain of Memories.yaml" and copy it to /Players/ (create this folder if it does not exist)
  7. Open the YAML file and change the line that says "name: Player{number}" to your desired player name.
  8. Adjust the settings in the YAML to your liking
  9. Run ArchipelagoGenerate.exe
  10. Take the newly created AP_XXX.zip file in /output/ in upload it here: https://archipelago.gg/uploads/
  11. Open ArchipelagoLauncher.exe
  12. Click "KHCOM Client" and connect to your server hosted on archipelago.gg
  13. Open Kingdom Hearts Chain of Memories in BizHawk
  14. On the title screen, navigate to Tools > LUA Console
  15. In the LUA Console window, navigate to Script > Open Script
  16. Open /data/lua/connector_khcom.lua
  17. Confirm the script is running by verifying the script is listed in your active scripts and a green triangle appears before the script name
  18. Play!

How the randomizer works:

  • You begin the game as normal in Traverse Town on Floor 1.
  • You start with a Key of Beginnings, Key of Guidance, and Key to Truth for Floor 1, as well as infinite (non-gold) map cards of each type and value.
  • Collecting battle cards in the overworld WILL NOT ADD THEM TO YOUR INVENTORY.
  • Story and card journal entries are checks
  • You are allowed to warp to any floor at the start.
  • Floors which you don't have unlocked are simply assigned Traverse Town.
  • If card packs are on, some locations hold card packs, which are the only way to obtain battle cards. These card packs come in three varieties: bronze, silver, and gold
  • If card sets are on, some locations locations hold sets of specific cards (Kingdom Key 4-6 for example). These are the only way to obtain battle cards.
  • Friend cards (Aladdin, Ariel, Beast, Donald, Goofy, Jack, Peter Pan) are randomly placed at checks.
  • In GBA COM, when you have found all 7 friend cards, F13 is opened. Defeat Final Marluxia and receive the Victory item to win.

Card Packs:

Bronze

  • Most abundant
  • Contains 3 cards of any numeric value of the following types: Kingdom Key, Three Wishes, Pumpkinhead, Olympia, Wishing Star, Lady Luck, Potion, Hi-Potion, Ether, Fire, Blizzard, Thunder, Simba, Genie, Cloud, Dumbo

Silver

  • Second most abundant
  • Contains 3 cards of any numeric value of the following types: Lionheart, Metal Chocobo, Spellbinder, Divine Rose, Crabclaw, Mega-Potion, Elixir, Mega-Ether, Cure, Stop, Gravity, Aero, Bambi, Mushu, Tinker Bell

Gold

  • Least abundant
  • Contains 3 cards of any numeric value of the following types: Oathkeeper, Oblivion, Diamond Dust, One-Winged Angel, Ultima Weapon, Megalixir