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v2.5.0
IntelEngine v2.5.0
π‘οΈ Rescue Quests (New)
NPCs can now ask you to rescue someone who's been taken. The quest plays out like a vanilla radiant rescue β you'll fight through the dungeon following your compass marker to find the victim deep inside.
- Victim is placed before you enter the dungeon β no spawning in front of you
- Victims can be found restrained in prisoner furniture when available
- Walk up to the victim after combat to free and heal them
- Works as a fallback even if some enemies get stuck somewhere
- Victim awareness: how the rescued NPC reacts depends on whether they've actually met you before
π Find Item Quests (New)
NPCs can send you to retrieve a specific item from a dungeon. The compass guides you to a chest deep inside, guarded by a boss enemy.
βοΈ MCM Settings
- Danger Zone Policy β single-select radio buttons (Allow All / Block Civilians / Followers Only / Block All) replacing the old toggle pair
- Player Home Visit Policy β same 4-level control for who can visit when you're at home
- Story tuning options for tick intervals, travel timeouts, meeting timeouts
π SkyrimNet Plugin Manifest (New)
IntelEngine now registers as a SkyrimNet plugin with its own settings file:
- Separate LLM configuration β point the Story DM at a different model/endpoint than your dialogue model
- Faction Blocklist β exclude factions from story candidates with optional rank filtering
- Location Blocklist β block NPC dispatch to specific locations
All configurable through SkyrimNet's plugin settings β no MCM needed.
π Scheduled Meetings & NPC Visits
- NPCs properly dispatch to scheduled meetings with adaptive timing
- Off-screen travel estimates capped to prevent absurd multi-hour waits
- NPCs pathfind the last stretch naturally instead of teleporting
- Meeting cancellation blocked while you're mid-conversation
π§ Story Engine (DM) Improvements
- Rescue victims must appear in the quest giver's actual relationships β no random strangers
- Recent quest history prevents the DM from recycling the same victims and items
- Better candidate context with bio relationships and location-mates
- Message/delivery quests: LLM picks the sender, engine selects the messenger automatically
π Prompt & Submodule Changes
- Story DM prompt expanded with stricter rescue rules, bio context, and rotation hints
- Meeting outcome prompt added (
0199_intel_meeting_outcome) - Gossip prompt updated with rendered sections
- Facts and task awareness prompts renumbered (
0497/0498β0800/0801)
π Stability & Bug Fixes
- Fixed crash when spawning enemies near the player
- Fixed quest spawning before the courier reaches you
- Fixed infinite teleport loop (Temba Wide-Arm bug)
- Fixed anti-trespass turning inns and shops into trespass zones
- Fixed stale FormID crash in NPC lookup
- Fixed escort travel: followers no longer fight their travel package
- Quest marker properly clears on save/load
- Safety net no longer causes duplicate actions