This would be a useful function to have; we only have perfect recall defined for the game as a whole, but not for individual players.
Signatures:
C++: bool GameRep::HasPerfectRecall(const GamePlayer &)
Python: Game.has_perfect_recall(player: str) -> bool
This would be a useful function to have; we only have perfect recall defined for the game as a whole, but not for individual players.
Signatures:
C++:
bool GameRep::HasPerfectRecall(const GamePlayer &)Python:
Game.has_perfect_recall(player: str) -> bool