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@gameboy9 gameboy9 released this 05 Jan 02:28
· 17 commits to main since this release

If this is the first time you are downloading "Fabul Gauntlet", make sure you download GameAssets.zip here: https://github.com/gameboy9/FF4FabulGauntlet/releases/download/0.1.0/GameAssets.zip

You do not have to redownload if you downloaded previously.

We're at version 1.0! Many thanks to those who gave this a go, making version 1.0 possible!

There are, in fact, numerous changes to this version:

  • I have replaced Tellah at each gauntlet with a randomly selected sprite from 247 choices. (including Tellah)
  • The GBA/bonus items were completely blank, with the exception of stats, in all languages except English.
  • The ending is corrected and now includes credits. This is applied to all languages.
  • "All languages" meaning it's in the game, but in English. I don't feel comfortable using Google Translate as that would result in numerous translation errors. If you would like to help translate bonus items or the ending, please let me know.
  • This was done in version 0.6, but the chances of getting a tier 9 item are much higher now. (but you still have to defeat a trap treasure fight in order to get it)

I also made numerous monster difficulty adjustments:

  • Trap treasure fights are a little more difficult on average.
  • The maximum HP attack percentage (think Ogopogo, Leviathan, etc) is reduced from 60% to 50% in Normal, Easy, and Very Easy difficulty, and increased to 75% in very hard difficulty. Hard difficulty remains at 60%.
  • Bosses are now subject to a 50/50 chance of repeating in very hard difficulty. (previously only non-boss monsters are subject to that chance of repeating)
  • Previously the rando could duplicate a non-boss monster even if the XP limit of the fight was exceeded and the 50/50 chance kept succeeding. In 0.7.0, no extra duplication will be allowed in easy and very easy difficulty. In normal difficulty, one duplication is allowed if the 50/50 chance fires. In hard difficulty, it will remain as previous. In very hard difficulty, if only one 50/50 chance succeeds, it will duplicate to the 9 monster limit. All of this is subject to this restriction: If the monster to be duplicated would violate quantity or HP attack percentage limitations, the duplication will not be permitted.
  • A fight will be subject to a mandatory "neutral" start (meaning no back attack, preemptive, or ambush allowed) if at least one of these conditions is met:
    • If the base XP reward exceeds 100,000 in normal, easy, or very easy difficulty, 150,000 in hard difficulty, or 250,000 in very hard difficulty.
    • If the HP attack percentage exceeds 20% in normal, easy, or very easy difficulty, 35% in hard difficulty, and 50% in very hard difficulty.
    • Zeromus shows up.
  • The rewards screen will no longer show up after Zeromus is defeated.
  • It was discovered that Dark Bahamut (Wyvern) would not reflect Flares unless it was in a certain position. This version corrects that issue. (sorry, not sorry)
  • There is no longer a "follow-up monster" if Octomammoth is chosen. (there is if Scarmiglione I is selected: his Skullnants)
  • It was discovered that Rubicante and Cagnazzo can't be in the same monster formation. The latter breaks the former's script when "torrents of water begin to build".