Lots of bug fixes and enhancements
Pre-release
Pre-release
Enhancements
- Added a practice fight for grinding in case all six scenarios are initially too difficult.
- Added really good prizes if you can defeat all six scenarios in a difficulty.
- Doubled +/- XP gains by Level X Magic monsters while adding 60% to the minimum XP in the Cultist's Tower. This will reduce their frequency in the tower and randomly as well.
- NPCs on the scenario screen now match their scenario. (as best as I could while being unique...)
- Magicite will appear much more frequently as a prize and at much earlier levels.
Bug fixes / Adjustments
- Upgraded program from .NET 5.0 to .NET 6.0. (.NET 5.0 is beyond end of lifecycle)
- Added a "heartbeat" showing various things being extracted or randomized.
- Resolved issue #1 (Index out of range exception) and issue #5 (NPC disappearing without a fight on the Falcon)
- The Opera House ended with Locke "permanently" staying on the screen, sometimes blocking player's path, especially on the Cultist's Tower. This problem has been removed.
- Removing Cursed Shield from the armor list. It may come back if I can speed up the resolving of said shield.
- Cultist's Tower now works as it's supposed to. (magic use only)
- Corrected the BG in the Baren Falls Gauntlet.
- Removed Siegfried from the random monsters list on the Phantom Train. (appeared way too often and is way too annoying)
- Minimum Magic Point awards are now set to the multiplier option set. In other words, if the multiplier is 10.0x, each battle has a 10 magic point minimum.