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Duplicate characters! Also a lot of changes and bugfixes

Pre-release
Pre-release

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@gameboy9 gameboy9 released this 16 Sep 02:31

NOTE: Flags have been changed; you will be reverted back to the default flags in the next version.

Enhancements

  • Characters can now be duplicated! In other words, if you want 4 Terras, you can do that now.
    • However, because of this, due to how the game is hardcoded, most characters will not learn anything until level 2.
      • Because of that, you will start with a super ball at the beginning of the game. (going to change this soon to only get this if you have 4 Gaus in your party)
    • Biggs, Wedge, Leo, and Banon are now more useful in the Cultist's Tower since they now can equip and use magic. (Issue #9)
    • You no longer lose a scenario instantly if Banon gets KOed. (Issue #6)
  • Resolved Issue #15 - If you had less than 4 heroes, the randomizer would crash on generation.
  • Gau now learns rages at levels 8, 10, 12, 14, and so forth, because The Veldt is inaccessible.
  • Strago now learns lores at levels 10, 15, 20, 25, and so forth. He still can learn lores the normal way.
    • Because you need to know how much MP you have for Lores, the Siren magicite is awarded at the beginning of the game.
  • The Lethe River is now traversed at double speed to reduce downtime.
  • Additionally, the small caves in the Lethe River have been reimplemented.

Bugfixes

  • Zone Eater has been removed as a potential monster. (Issue #8)
  • The Lethe River's boss fight was at an incorrect location. This is fixed. (Issue #4)
  • Resolved a bug where you were awarded with "all scenarios completed" rewards after a practice fight. (It was checking for non-completion of scenarios, not completion of scenarios... oops!) (Issue #14)
  • Random encounters were one difficulty level higher than they were designed. (Issue #10, in part)
  • Ultros 1 and 4 had their AI and stats altered to make sure it works correctly when coupled with other monsters. I also got rid of a ton of text. (Issue #7)