More bugfixes and enhancements
Pre-release
Pre-release
Enhancements
- Regular monster drops will now work as follows: (Issue #18)
- 45% chance of dropping a restorative item (potion, ether, elixer, etc)
- 15% chance of dropping a revival item (holy water, phoenix down, gold needle)
- 10% chance of dropping a status revert item (antidote, eye drops, green cherry, echo screen, remedy)
- 5% chance of dropping an attack item (smoke bomb (not an attack item, but faster runaways), magicite shard, super ball, or a scroll)
- 15% chance of dropping a weapon or armor
- 10% chance of dropping an accessory
- Bosses can now drop six possible weapons, armor, or accessories (also Issue #18)
- Drastically sped up randomizing awards due to loading language files one time / file instead of every time we need to lookup an item.
- Improved awarding of magicite. Most of it will be awarded by the gold level, so the really good weapons and armor will be awarded in the Diamond and Adamant level. (Issue #24)
- AI has been simplified for Ultros 3, Ifrit, and Shiva due to instant win for the first and effective abortion of battle for the second and third. (Issues #22 and #25)
- The Siegfried treasure at the Phantom Train had their acting removed. The only thing it does now is run the Siegfried boss fight. (Issue #20)
Bugfixes
- Some characters didn't have easy access to their commands, (Gogo being a big one), or their Magicite shows already learned. This is corrected for the first iteration of a character only. (except Banon, Leo, Wedge, or Biggs) After that, the bug will still remain... and I can't do much about that. (Issues #27, #28, #29)