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Magicite bonus enhancements!

Pre-release
Pre-release

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@gameboy9 gameboy9 released this 23 Sep 02:13

Enhancements

  • Magicite can now be boosted by anywhere between 1x and 10x. You also can decide to round up or down fractions if you prefer. (in 1.5x or 2.5x's case)
  • Drastically reduced the XP requirements for higher magic point awards after battle.
  • There now should be a proper ending screen after you defeat Kefka. (Issue #23)
  • Removed the exits from the top of Baren Falls, and removed the choice to jump or stay. This resolved a softlocking bug. (Issue #33)
  • Added more options to the XP boost combo box. (Up to 500x... if you really wanted...)
  • Boosted the default flags to 20x XP, 3x magic point multiplier, and 2x magicite bonus multiplier.

Bugfixes

  • Resolved Cultist's Tower issues at the top of the tower, especially after a second trip up. (Issue #13)
    • This may have been because I tried to bring in the Dragon's Den monsters (already "programmed" in by Square Enix), but they're not fully implemented, so those are now out.
  • There were issues if you lost in the Lethe River, then you retried. These issues are resolved. (Issue #26)
  • Fixed an issue where the Falcon monster hunt scenario did not terminate if you were in battle by the time the time ran out. (Issue #30)
  • Fixed an issue where the randomizer program crashed in certain "duplicate characters allowed" scenarios. (Issue #31)
  • Removed Intangir as a boss, since it softlocked at the end of battle. I think. (Issue #35)