Repository navigation
v0.2.0
What's Changed
Added
- Added Gameplay Abilities system. by @lextatic in #4
- Added Events system for simulation related events. by @lextatic in #4
- Added support for custom context application data for effects. by @lextatic in #4
- Added GrantAbilityEffectComponent. by @lextatic in #4
- Added snapshot support for SetByCaller magnitudes. by @lextatic in #4
Changed
- Refactored immutable structs into record types. by @lextatic in #3
- Renamed UnappyEffect method to RemoveEffect. by @lextatic in #4
- Changed DurationData to make use of ModifierMagnitudes. by @lextatic in #4
- Updated tests and documentation. by @lextatic in #4
- Changed CueTriggerRequirement to a flags enum. by @lextatic in #4
Fixed
- Fixed issues with non-snapshot behavior for CustomCalculators. by @lextatic in #4
- Fixed channels evaluation for CustomCalculators. by @lextatic in #4
- Fixed floating point issues with percent multipliers. by @lextatic in #4
- Fixed issue with effect component instancing. by @lextatic in #4
- Fixed some incorrect asserts. by @lextatic in #4
- Fixed many typos. by @lextatic in #4
Full Changelog: v0.1.2...v0.2.0