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v0.2.0

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@lextatic lextatic released this 25 Jan 20:32
· 570 commits to main since this release

What's Changed

Added

  • Added Gameplay Abilities system. by @lextatic in #4
  • Added Events system for simulation related events. by @lextatic in #4
  • Added support for custom context application data for effects. by @lextatic in #4
  • Added GrantAbilityEffectComponent. by @lextatic in #4
  • Added snapshot support for SetByCaller magnitudes. by @lextatic in #4

Changed

  • Refactored immutable structs into record types. by @lextatic in #3
  • Renamed UnappyEffect method to RemoveEffect. by @lextatic in #4
  • Changed DurationData to make use of ModifierMagnitudes. by @lextatic in #4
  • Updated tests and documentation. by @lextatic in #4
  • Changed CueTriggerRequirement to a flags enum. by @lextatic in #4

Fixed

  • Fixed issues with non-snapshot behavior for CustomCalculators. by @lextatic in #4
  • Fixed channels evaluation for CustomCalculators. by @lextatic in #4
  • Fixed floating point issues with percent multipliers. by @lextatic in #4
  • Fixed issue with effect component instancing. by @lextatic in #4
  • Fixed some incorrect asserts. by @lextatic in #4
  • Fixed many typos. by @lextatic in #4

Full Changelog: v0.1.2...v0.2.0