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Tooling‐CLI
Gustavo Adrien Polli edited this page Jul 13, 2026
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Run compiled executable binaries inside terminal shells using the following parameter patterns:
# Launch a game cart under default initialization criteria
fantasyconsole game.p8
# Open the In-Engine Dev Editor Suite (Phase 5 creation tooling)
fantasyconsole --edit game.p8
# Adjust the default window scale window multiplier factor (e.g., 4x scale)
fantasyconsole --scale 4 game.p8
# Force the execution window layer directly into fullscreen monitor loops
fantasyconsole --fullscreen game.p8These operational triggers handle system-level diagnostic overrides and standard multi-player physical bindings during runtime execution loops:
| Input Key Trigger | Virtual Hardware System Action |
|---|---|
| Arrow Keys | Player 1 Classic D-Pad Controller Polling |
| WASD Keys | Player 2 Classic D-Pad Controller Polling |
| Z / X | Player 1 Secondary Action Triggers (A / B) |
| C / V | Player 2 Secondary Action Triggers (A / B) |
| F5 | Soft Reset (Restarts the Lua cartridge loop context) |
| F12 | Toggle Diagnostics Overlay (FPS readouts with 2-pixel margin) |