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Gibson Bell edited this page Aug 10, 2026 · 1 revision

During the game

This page tells you how to score each question, how to correct a mistake, and how to use the game menu.

The scoresheet works the same way for a file-only game and for a connected game.

The screen

Area Purpose
The two team panels The players, the score, and the buzz buttons for each team
The question area The current tossup or bonus, and the question number
The recent rail The last questions, so you can look back without a dialog
The game menu Every action that is not a buzz. The button shows a game icon.
The connection indicator Shown for a connected game only

Score a tossup

  1. A player buzzes.
  2. Select the player on that team panel.
  3. Select the ruling for the answer.

QBSheet offers only the rulings that the format allows. A team that already answered is no longer eligible for the same tossup.

To record a tossup that nobody answered:

  • Select No buzz, or
  • Push the space bar.

The space bar works only when the keyboard is not in a button, a field, or a dialog. In a control, the space bar belongs to that control.

When one team is still eligible, the button reads <team> has no answer.

Score a bonus

QBSheet shows the bonus prompt after a correct tossup answer. Select the result for each part. The prompt follows the bonus rules in the format, which include the bounce-back rule.

Undo a mistake

Action Keyboard
Undo Ctrl+Z, or Cmd+Z on a Mac
Redo Ctrl+Shift+Z, or Cmd+Shift+Z on a Mac

The shortcut works only when no dialog is open and the keyboard is not in a control.

Correct an earlier question

Undo is for the last action. Use a correction for an earlier question.

  1. Open the game menu.
  2. Select Full scoresheet review.
  3. Find the question.
  4. Change the record for that question.

The menu also offers Replace question <number> for the current question.

The game menu

The menu shows only the items that apply at this moment.

Records and notes

Item Purpose
Notes Free text about the game
Protests Open, record, and resolve a protest
Issue / tournament control Ask for a person. Report a problem in the room.
Game details The teams, the round, the room, and the format
Full scoresheet review Every question, and the place to correct one
Lightning / worksheet Shown only when the format has a lightning round

Game flow

Item Purpose
Timeout Start a timeout
Resume play Leave a halftime, a timeout, or another break
End first half or End this half Close the current half
End regulation Close regulation play. Overtime can follow.
End game early… Stop the game before the end. This action is destructive.

Files

Item Purpose
Download QBJ backup Write the game as a QBJ file
Download current QBJ Write the game so far as a partial QBJ file
Download legacy match-only QBJ Write the older shape, for another tool
Recover from QBJ Read a partial QBJ file back into the scoresheet

Corrections

Item Purpose
Adjust score Change a score directly, when no question-level fix fits
Record forfeit Record a forfeit. This action is destructive.

Protests

A protest can stop play. The room procedure decides when.

  1. Open the game menu.
  2. Select Protests.
  3. Record the protest.

When an open protest stops play, the tossup button reads Resolve protest before play. Resolve the protest, then continue.

The procedure can also stop a checkpoint. Overtime and sudden death are two such checkpoints.

Lineups and players

  • Change a lineup at a halftime, at a timeout, or at a phase checkpoint. The room procedure decides.
  • Add a player to a roster at any time before the game is complete.
  • In a connected game, QBSheet sends a new player to the server. QBSheet marks a player that it did not send yet.

Two things QBSheet says before you finish

QBSheet separates a warning from a blocker.

Kind Meaning
A warning Worth a look, but you can send the result. An unfinished question and a tie are two examples.
A blocker QBSheet does not send the result until you fix this.

Related pages

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