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DAC v0.1.3-alpha

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@generaleagleyt generaleagleyt released this 22 Aug 10:17
· 2 commits to main since this release

v0.1.3-alpha

Updating from v0.1.2 is save-safe.


New

  • Stay down until the fight ends — new MCM toggle, off by default. Being defeated takes the player out of the fight without ending it. Mostly works but still needs some refining. Worst case just turn it off. If enemies win a capture triggers, if followers win player stands back up. Applies in every follower mode.
  • Surrendering while down ends it for the whole group — the most common case is the player falling first while followers fight on. The Surrender hotkey gives up for everyone at once rather than waiting the fight out.
  • Pacify area hotkey — new debug keybind, unbound by default. Puts every actor currently hostile to the player into the truce without triggering a capture. For roleplaying purposes. Or when a captivity moves into a new part of a dungeon whose occupants were never in the original fight. Only affects actors already hostile.
  • Clear pacified actors — new MCM button. Undoes only what the pacify hotkey did. Safe to press mid-captivity: it does not free the player and leaves captive followers alone.
  • A capture by a group now reads as the group's — when several captors are present, the NPC who took the player no longer describes them as their exclusive property.

Fixed

  • "Player Essential" could silently stop working. Should be fixed.
  • Denying a capture turned bystanders hostile. Pressing the surrender hotkey near a friendly NPC and choosing Deny could make that NPC hostile and attack the player.
  • Enemies sometimes attacking captured followers out of nowhere.
  • SkyrimNet no longer warns about the capture prompt. Removed the redundant comment from the beginning.

Under the hood

  • New decorator dac_captor_group, and three new globals: DAC_StayDown, DAC_PacifyKey, DAC_ClearPacified.