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1.2.0 — texture refinement is much faster both in wall clock time and also holds 72 fps
Texture refinement is much faster and holds 72 fps on Quest 3 through unwrap and both bake passes (it used to drop into the 30s).
Also: denser keyframes, views that agree across seams, and game APIs for an anchor-frame mesh, when to present the refined result, and which scene planes to copy.
Highlights
- Holds 72 fps — pipelined one-keyframe-per-frame GPU atlas, texel-parallel shade, worker JPEG decode, xatlas capped to 3 niced threads
- Denser keyframes (0.15 m / 10° / 0.25 s) with worker-side capture encode
- Keyframe registration, chart-consistent blend, exposure equalisation, seam levelling
simplifyBeforeUnwrapdefault onScanResult.AnchorFrameMesh,PresentRefinedWhenReady,SceneFaceKind- Profiling kept, default off
Full notes in CHANGELOG.md.
Install: "com.genesis.roomscan": "https://github.com/arghyasur1991/QuestRoomScan.git#v1.2.0"