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1.3.0 — texture-quality regression fix

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@arghyasur1991 arghyasur1991 released this 15 Sep 14:49
· 5 commits to main since this release
e1fca50

Fixes a texture-quality regression from 1.0–1.1: close-up keyframes were beating standing head-on views (N·V / distance, then exclusive blend admission). Standing, head-on frames now win when both exist. Close-up photos stay on disk and still fill holes.

Also: hosts can freeze and unfreeze with a custom spotlight cone.

Highlights

  • Quality regression fix — atlas score is head-on × working-distance (peak 0.8–2 m), not N·V / distance
  • Blend is hero-only; pass 2 is top-K; chart hero needs a cover floor
  • Exposure gains match the standing pass-1 atlas (exposureGainLimit 1.6)
  • Denser keyframe bands (lean-in vs standing, 8° wall yaw); hand-heavy frames kept
  • FreezeInView(origin, direction, halfAngleDegrees, maxMetres) / matching unfreeze. Length 0 is unbounded

Full notes in CHANGELOG.md.

Install: "com.genesis.roomscan": "https://github.com/arghyasur1991/QuestRoomScan.git#v1.3.0"