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1.3.0 — texture-quality regression fix
Fixes a texture-quality regression from 1.0–1.1: close-up keyframes were beating standing head-on views (N·V / distance, then exclusive blend admission). Standing, head-on frames now win when both exist. Close-up photos stay on disk and still fill holes.
Also: hosts can freeze and unfreeze with a custom spotlight cone.
Highlights
- Quality regression fix — atlas score is head-on × working-distance (peak 0.8–2 m), not
N·V / distance - Blend is hero-only; pass 2 is top-K; chart hero needs a cover floor
- Exposure gains match the standing pass-1 atlas (
exposureGainLimit1.6) - Denser keyframe bands (lean-in vs standing, 8° wall yaw); hand-heavy frames kept
FreezeInView(origin, direction, halfAngleDegrees, maxMetres)/ matching unfreeze. Length 0 is unbounded
Full notes in CHANGELOG.md.
Install: "com.genesis.roomscan": "https://github.com/arghyasur1991/QuestRoomScan.git#v1.3.0"