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Multiplayer

耿悠博 edited this page Aug 17, 2026 · 1 revision

Multiplayer Mode Guide

This mod's Storm Escape challenge can be played as a multiplayer minigame. A leader opens a lobby, other players join, and then the challenge begins with each player assigned a role depending on the selected mode.

Requirements

  • The lobby host must be the singleplayer host/owner or an Operator (permission level 2) on a server.
  • Hunter Escape: Storm Avatar mode requires one of the compatible morph mods to be installed on every client:
    • Identity
    • Identity2
    • Woodwalkers

Game Modes

Mode Panel Name Summary
Leader Escape Leader Escape Only the leader receives the amulet. While the leader is alive, other participants respawn infinitely. The challenge ends immediately if the leader dies.
Non-Leader Escape Non-Leader Escape Every participant receives an amulet. Each death consumes the player's own revive count; after running out they spectate until the match ends. The challenge fails when all participants are eliminated.
Hunter Escape Hunter Escape The summoner has one life; hunters respawn infinitely. Hunters use the Hunter Compass to locate the summoner; the summoner uses the amulet to locate hunters (up to 4 at once).
Hunter Escape: Storm Avatar Hunter Escape: Storm Avatar Same as Hunter Escape, but one hunter morphs into the Wither Storm and hunts the summoner as the boss. Requires a morph mod.

Roles

  • Leader – creates and manages the lobby, starts the challenge.
  • Participant – any player who joined the lobby.
  • Summoner – set in hunter modes. Holds the amulet, has a single life, is the hunters' target.
  • Storm Avatar player – set in Storm Avatar mode. The hunter who becomes the Wither Storm.
  • Hunter – any participant who is not the summoner. Receives the Hunter Compass and respawns infinitely.

Commands

All multiplayer commands use the mdws multiplayer tree:

Command Description
/mdws multiplayer panel Open the lobby panel (creates the lobby and makes you the leader).
/mdws multiplayer join Join the current lobby.
/mdws multiplayer leave Leave the lobby (the leader cannot leave directly).
/mdws multiplayer status Show the lobby status.
/mdws multiplayer players List all participants.
/mdws multiplayer leader <player> Transfer leadership (requires permission).
/mdws multiplayer identity summoner <player> Set the summoner.
/mdws multiplayer identity clear_summoner Clear the summoner.
/mdws multiplayer identity wither_storm <player> Set the Storm Avatar player.
/mdws multiplayer identity clear_wither_storm Clear the Storm Avatar player.
/mdws multiplayer identity status Show the configured identities.
/mdws multiplayer start Start the challenge (leader only).
/mdws multiplayer stop Close the lobby.
/mdws multiplayer reset Reset Storm Escape state (OP only).

Related standalone commands: /mdws reset, /mdws summon <type> [pos] [final], /mdws gravity, /mdws debug, /mdws result <type>.

How to Host a Game (Step by Step)

  1. Permission check – on a server you need OP (permission level 2); in singleplayer you are already the host.
  2. Open the lobby – run /mdws multiplayer panel. You become the leader and the configuration screen opens.
  3. Configure the mode – pick one of the four modes and adjust conditions (Storm Points, difficulty, revive limit, etc.), then save.
  4. Invite players – other players run /mdws multiplayer join.
  5. Set identities for hunter modes (required before starting):
    • /mdws multiplayer identity summoner <player> – the summoner must be online.
    • For Storm Avatar mode also: /mdws multiplayer identity wither_storm <player> – this player must differ from the summoner, and a morph mod must be installed.
  6. Start – the leader clicks "Start Challenge" in the panel or runs /mdws multiplayer start.
    • At start, all participants' inventories are cleared, then each player receives their amulet/hunter compass and is teleported to the spawn point.
    • The match enters the preparation phase: the world border is set to a small radius around (0, 0), only Wither Skeleton Skulls may be placed/broken, and containers are locked.
    • Once the Wither Storm is summoned, the border is restored, thunderstorms are locked on, and the real challenge begins.
  7. After the match – the game ends and every participant enters spectator mode and sees the results screen (they stay in the world instead of quitting). The leader can close the lobby with /mdws multiplayer stop; OPs can fully reset the state with /mdws multiplayer reset or /mdws reset.

Notes

  • The Hunter Compass and Storm Escape Amulet are protected: they cannot be tossed, dropped, or moved out of the inventory.
  • Hunter compasses are automatically kept up to date and re-issued to eligible hunters every few ticks, so respawned hunters get their compass back.
  • In hunter modes, only the summoner's death ends the game. Hunters respawn infinitely, including a hunter who happens to be the leader.

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