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Multiplayer
耿悠博 edited this page Aug 17, 2026
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This mod's Storm Escape challenge can be played as a multiplayer minigame. A leader opens a lobby, other players join, and then the challenge begins with each player assigned a role depending on the selected mode.
- The lobby host must be the singleplayer host/owner or an Operator (permission level 2) on a server.
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Hunter Escape: Storm Avatar mode requires one of the compatible morph mods to be installed on every client:
IdentityIdentity2Woodwalkers
| Mode | Panel Name | Summary |
|---|---|---|
| Leader Escape | Leader Escape |
Only the leader receives the amulet. While the leader is alive, other participants respawn infinitely. The challenge ends immediately if the leader dies. |
| Non-Leader Escape | Non-Leader Escape |
Every participant receives an amulet. Each death consumes the player's own revive count; after running out they spectate until the match ends. The challenge fails when all participants are eliminated. |
| Hunter Escape | Hunter Escape |
The summoner has one life; hunters respawn infinitely. Hunters use the Hunter Compass to locate the summoner; the summoner uses the amulet to locate hunters (up to 4 at once). |
| Hunter Escape: Storm Avatar | Hunter Escape: Storm Avatar |
Same as Hunter Escape, but one hunter morphs into the Wither Storm and hunts the summoner as the boss. Requires a morph mod. |
- Leader – creates and manages the lobby, starts the challenge.
- Participant – any player who joined the lobby.
- Summoner – set in hunter modes. Holds the amulet, has a single life, is the hunters' target.
- Storm Avatar player – set in Storm Avatar mode. The hunter who becomes the Wither Storm.
- Hunter – any participant who is not the summoner. Receives the Hunter Compass and respawns infinitely.
All multiplayer commands use the mdws multiplayer tree:
| Command | Description |
|---|---|
/mdws multiplayer panel |
Open the lobby panel (creates the lobby and makes you the leader). |
/mdws multiplayer join |
Join the current lobby. |
/mdws multiplayer leave |
Leave the lobby (the leader cannot leave directly). |
/mdws multiplayer status |
Show the lobby status. |
/mdws multiplayer players |
List all participants. |
/mdws multiplayer leader <player> |
Transfer leadership (requires permission). |
/mdws multiplayer identity summoner <player> |
Set the summoner. |
/mdws multiplayer identity clear_summoner |
Clear the summoner. |
/mdws multiplayer identity wither_storm <player> |
Set the Storm Avatar player. |
/mdws multiplayer identity clear_wither_storm |
Clear the Storm Avatar player. |
/mdws multiplayer identity status |
Show the configured identities. |
/mdws multiplayer start |
Start the challenge (leader only). |
/mdws multiplayer stop |
Close the lobby. |
/mdws multiplayer reset |
Reset Storm Escape state (OP only). |
Related standalone commands: /mdws reset, /mdws summon <type> [pos] [final], /mdws gravity, /mdws debug, /mdws result <type>.
- Permission check – on a server you need OP (permission level 2); in singleplayer you are already the host.
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Open the lobby – run
/mdws multiplayer panel. You become the leader and the configuration screen opens. - Configure the mode – pick one of the four modes and adjust conditions (Storm Points, difficulty, revive limit, etc.), then save.
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Invite players – other players run
/mdws multiplayer join. -
Set identities for hunter modes (required before starting):
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/mdws multiplayer identity summoner <player>– the summoner must be online. - For Storm Avatar mode also:
/mdws multiplayer identity wither_storm <player>– this player must differ from the summoner, and a morph mod must be installed.
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Start – the leader clicks "Start Challenge" in the panel or runs
/mdws multiplayer start.- At start, all participants' inventories are cleared, then each player receives their amulet/hunter compass and is teleported to the spawn point.
- The match enters the preparation phase: the world border is set to a small radius around
(0, 0), only Wither Skeleton Skulls may be placed/broken, and containers are locked. - Once the Wither Storm is summoned, the border is restored, thunderstorms are locked on, and the real challenge begins.
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After the match – the game ends and every participant enters spectator mode and sees the results screen (they stay in the world instead of quitting). The leader can close the lobby with
/mdws multiplayer stop; OPs can fully reset the state with/mdws multiplayer resetor/mdws reset.
- The Hunter Compass and Storm Escape Amulet are protected: they cannot be tossed, dropped, or moved out of the inventory.
- Hunter compasses are automatically kept up to date and re-issued to eligible hunters every few ticks, so respawned hunters get their compass back.
- In hunter modes, only the summoner's death ends the game. Hunters respawn infinitely, including a hunter who happens to be the leader.