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PSO2 Shape Studio 1.4.0
What's new
- Added an optional studio-lighting preview with HDR tone mapping, making skin,
gloss, and surface detail easier to inspect under fixed lighting. - Character files now apply their muscle value to the base and muscular skin
texture sets. - Added NGS-style viewport controls:
- Left-drag rotates the camera.
- Right-drag rotates the character against the fixed lighting.
- Ctrl-drag moves the camera vertically.
- Middle-click resets the camera and character rotation.
- The mouse wheel controls zoom.
Improved
- Muscle mask and normal textures are blended according to the loaded
character file. - The floor guide and lighting remain fixed while the character is rotated.
- Updated the viewport instructions in all supported languages.
Update notes
- Load a supported character file to apply its muscle setting. Without one,
the preview uses neutral surface settings. - Wet and dry skin rendering is still being implemented and validated. Its
current preview may differ from the game. - Studio lighting is a preview feature and does not reproduce PSO2's complete
renderer pixel-for-pixel. - No model catalog rebuild is required.
- This is a self-contained Windows x64 package; a separate .NET installation
is not required. - PSO2 game assets and character files are not included.
Validation
- Release tests: 117 passed, 0 failed, 0 skipped.
- Release build: 0 warnings, 0 errors.
- HDR and real-model OpenGL rendering smoke tests passed.
- SHA-256:
DA23DD84C8EBFEBCD2FF5F8C945D70AC87933FF71ADC23B2EB667AB3A2A12FF9
Full changelog: v1.3.5...v1.4.0