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PSO2 Shape Studio 1.4.0

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@gesori-pro gesori-pro released this 19 Sep 14:21
· 5 commits to main since this release

What's new

  • Added an optional studio-lighting preview with HDR tone mapping, making skin,
    gloss, and surface detail easier to inspect under fixed lighting.
  • Character files now apply their muscle value to the base and muscular skin
    texture sets.
  • Added NGS-style viewport controls:
    • Left-drag rotates the camera.
    • Right-drag rotates the character against the fixed lighting.
    • Ctrl-drag moves the camera vertically.
    • Middle-click resets the camera and character rotation.
    • The mouse wheel controls zoom.

Improved

  • Muscle mask and normal textures are blended according to the loaded
    character file.
  • The floor guide and lighting remain fixed while the character is rotated.
  • Updated the viewport instructions in all supported languages.

Update notes

  • Load a supported character file to apply its muscle setting. Without one,
    the preview uses neutral surface settings.
  • Wet and dry skin rendering is still being implemented and validated. Its
    current preview may differ from the game.
  • Studio lighting is a preview feature and does not reproduce PSO2's complete
    renderer pixel-for-pixel.
  • No model catalog rebuild is required.
  • This is a self-contained Windows x64 package; a separate .NET installation
    is not required.
  • PSO2 game assets and character files are not included.

Validation

  • Release tests: 117 passed, 0 failed, 0 skipped.
  • Release build: 0 warnings, 0 errors.
  • HDR and real-model OpenGL rendering smoke tests passed.
  • SHA-256: DA23DD84C8EBFEBCD2FF5F8C945D70AC87933FF71ADC23B2EB667AB3A2A12FF9

Full changelog: v1.3.5...v1.4.0