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What's new
- The demo lighting preview now lights the character the way the NGS
character creator does: the same material handling and lighting as the
game's renderer for costumes and skin, the creator's own lighting
environment, the point light on its camera, its glare and its tone curve. - Characters stand on their soles. The viewport measures the feet after
every pose and places them on the floor, so high heels, boots, bare
tiptoes and full-body suits no longer sink into it.
Improved
- Outfit colours are composited in sRGB space, the way the game builds its
textures. Skin shows its blush as in game, and dark garments stay dark. - Model files opened directly (the file dialog, drag and drop, the command
line) now get the same colours and footing as outfits found through
Model Search. They are looked up in the model catalog by their game-data
hash or by an extracted file name. - The viewport background keeps the chosen colour under demo lighting.
Update notes
- Demo lighting has no shadows or screen-space ambient occlusion, so it
can still differ from the game in creases and under overhangs. - Opening a model file directly does not load its linked innerwear or
outerwear; use Model Search for that. - No model catalog rebuild is required.
- This is a self-contained Windows x64 package; a separate .NET installation
is not required. - PSO2 game assets and character files are not included.
Validation
- Release tests: 120 passed, 0 failed, 0 skipped.
- Release build: 0 warnings, 0 errors.
- HDR and real-model OpenGL rendering smoke tests passed on the packaged build.
- Ground contact checked on 42 outfits across NGS, classic and full-body
suits: every one stands on its lowest foot vertex. - SHA-256:
14C669639AD7B9688285E5E7D77CBD537D9B47DF2C309C567B512BD64B9DF5AB
Full changelog: v1.4.0...v1.4.1