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PSO2 Shape Studio 1.4.1

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@gesori-pro gesori-pro released this 25 Sep 04:43

What's new

  • The demo lighting preview now lights the character the way the NGS
    character creator does: the same material handling and lighting as the
    game's renderer for costumes and skin, the creator's own lighting
    environment, the point light on its camera, its glare and its tone curve.
  • Characters stand on their soles. The viewport measures the feet after
    every pose and places them on the floor, so high heels, boots, bare
    tiptoes and full-body suits no longer sink into it.

Improved

  • Outfit colours are composited in sRGB space, the way the game builds its
    textures. Skin shows its blush as in game, and dark garments stay dark.
  • Model files opened directly (the file dialog, drag and drop, the command
    line) now get the same colours and footing as outfits found through
    Model Search. They are looked up in the model catalog by their game-data
    hash or by an extracted file name.
  • The viewport background keeps the chosen colour under demo lighting.

Update notes

  • Demo lighting has no shadows or screen-space ambient occlusion, so it
    can still differ from the game in creases and under overhangs.
  • Opening a model file directly does not load its linked innerwear or
    outerwear; use Model Search for that.
  • No model catalog rebuild is required.
  • This is a self-contained Windows x64 package; a separate .NET installation
    is not required.
  • PSO2 game assets and character files are not included.

Validation

  • Release tests: 120 passed, 0 failed, 0 skipped.
  • Release build: 0 warnings, 0 errors.
  • HDR and real-model OpenGL rendering smoke tests passed on the packaged build.
  • Ground contact checked on 42 outfits across NGS, classic and full-body
    suits: every one stands on its lowest foot vertex.
  • SHA-256: 14C669639AD7B9688285E5E7D77CBD537D9B47DF2C309C567B512BD64B9DF5AB

Full changelog: v1.4.0...v1.4.1