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v0.1.0 Release for UE5.5
Pre-release
Pre-release
First Proof of Concept Release
- Wrapped up into a UWebGPUComponent with a
RunShader(FString, TArray<int32>)function. - As long as your shader source is valid and the data in/out is a int32 array it will work.
- It will crash on invalid shader source atm
- Doesn't support any wider in/out data pairing at this time
- Largely released to have full binaries available in plugin context (ones found here https://github.com/gfx-rs/wgpu-native/releases/tag/v24.0.3.1 for windows)
NB: very early release, only download if you're curious or need the binaries.