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v0.1.0 Release for UE5.5

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@getnamo getnamo released this 06 May 21:31
· 21 commits to main since this release

First Proof of Concept Release

  • Wrapped up into a UWebGPUComponent with a RunShader(FString, TArray<int32>) function.
  • As long as your shader source is valid and the data in/out is a int32 array it will work.
  • It will crash on invalid shader source atm
  • Doesn't support any wider in/out data pairing at this time
  • Largely released to have full binaries available in plugin context (ones found here https://github.com/gfx-rs/wgpu-native/releases/tag/v24.0.3.1 for windows)

NB: very early release, only download if you're curious or need the binaries.