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GyroUE v0.6.18
v0.6.18 only exchanges the default output to be winmm.dll as it has broader support
Warning
Experimental. Bugs and crashes are possible. Offline single-player games only: never use it in online or anti-cheat protected games.
Features
- Drop-in install: no loader (UE4SS etc.) needed. Works on UE4 and UE5, with monolithic and modular builds.
- The gyro should pause automatically in menus, the pause screen and when you alt-tab.
- Automatic calibration while you're in menus.
- Automatic camera detection in basic implementations.
- In game messages to guide you through probe scan for camera detection and automatic profile generation.
- In-game settings panel (
F10, DirectX 12 games) for sensitivity, activation button or trigger, smoothing, curves and more.gyrolib.iniedits are also reloaded live. - Per-game profiles for custom cameras (vehicles, camera components), shipped for the tested games.
- Coexists with ReShade, RenoDX and the Steam overlay.
Current limits
Not available yet: flick stick, a gyro button that doesn't also trigger its normal in-game action, a recenter button, and different sensitivity when aiming down sights. Each of these needs extra game hooks. See Current scope.
Tested games
| Game | Notes |
|---|---|
| Pacific Drive | On foot and in the car |
| Returnal | Works without a profile |
| Cronos: The New Dawn | Settings panel also works with HDR (RenoDX) |
| Life is Strange Remastered | No F10 panel (DX11): configure in gyrolib.ini |
| Luto | Works without a profile |
| Terminator: resistance | Works without a profile |
| Gears of War: E-Day (Game Pass) | Campaign only, with EasyAntiCheat disabled. Install in Binaries\WinGDK |
Other UE4/UE5 games often work out of the box. If a game's camera ignores the gyro, GyroUE says so on screen and can create a profile for it with its camera probe (see ADVANCED.md).