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GyroUE v0.8.1

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@gfgerard gfgerard released this 13 Oct 19:43
· 11 commits to main since this release

New and fixes

  • Older Unreal Engine games (UE 4.22 and earlier): GyroUE now reads the older engine name table, so these games
    are no longer reported as "engine data can't be read".
  • Star Wars Jedi: Fallen Order supported (profile included): the gyro turns Respawn's own camera
    (RsCameraManager).
  • DualSense shown as a DualShock 4 to games whose PlayStation support only knows the DS4 (Mortal Shell,
    Jedi: Fallen Order), over USB and Bluetooth: PlayStation icons, rumble and light bar. GyroUE detects it, saves it
    in the game's profile and asks you to restart once.
  • Mortal Shell profile included.

Controllers

  • Auto mode (XInput=1) tells PlayStation controllers apart: in games with their own PlayStation support, a Switch Pro
    or DirectInput pad is still shown as an Xbox controller.
  • XInput=2 fixed for games that handle XInput differently: GyroUE takes back XInput imports rewritten by an overlay
    (e.g. Epic Online Services in Mortal Shell).

Camera probe

  • After a verified camera, the probe turns itself off (Probe=0) and the notice asks you to restart the game to
    use the gyro.
  • Rotations nested in a struct (e.g. ModeOutputs.Rotation) are now tested live, and profiles can name them:
    Property=Struct.Member is resolved by reflection at every start, so it survives game updates (no raw offsets).