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GyroUE v0.9.1

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@gfgerard gfgerard released this 16 Oct 16:50

New

  • PAYDAY 3 support. GyroUE can now read games built with case-preserving names, as PAYDAY 3. A profile is included: the gyro turns the normal camera and the clamped camera some actions use, switching between them by itself.

  • Several cameras for the same character (Match=Camera). A profile view can now be picked by which rotation the camera follows, not only by the view target. GyroUE switches views by itself:

  • Learning a camera during play, without a restart.

  • Ctrl+F7 (ProbeKey=) starts the camera probe where you are, and cancels it.

    • AutoProbe=1 (default) starts the probe by itself when the camera stops following the gyro.
    • The verified camera is added to the game's profile as a new view and used at once.
  • Profile hot reload. Changes to the game's profile apply without restarting the game.

  • Mouse turns count like the right stick for the probe and the camera checks.

  • More diagnostics in GyroUE.log:

    • focus changes, with the program that took it;
    • GyroLib enabling or suspending the gyro;
    • motion data lost, the controller lying still, and the controller being reopened;
    • when the camera stops following the gyro and when it follows again, with the camera in use.

Fixed

  • The camera no longer freezes when looking straight up or down: camera changes are judged on yaw only.
  • The probe now handles pitch across level correctly (UE5 stores pitch as 0..360). Turns across level used to read as about 350° and could break the live test.
  • Views= in a profile now ignores trailing tabs as well as spaces.