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New
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PAYDAY 3 support. GyroUE can now read games built with case-preserving names, as PAYDAY 3. A profile is included: the gyro turns the normal camera and the clamped camera some actions use, switching between them by itself.
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Several cameras for the same character (
Match=Camera). A profile view can now be picked by which rotation the camera follows, not only by the view target. GyroUE switches views by itself: -
Learning a camera during play, without a restart.
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Ctrl+F7(ProbeKey=) starts the camera probe where you are, and cancels it.AutoProbe=1(default) starts the probe by itself when the camera stops following the gyro.- The verified camera is added to the game's profile as a new view and used at once.
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Profile hot reload. Changes to the game's profile apply without restarting the game.
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Mouse turns count like the right stick for the probe and the camera checks.
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More diagnostics in
GyroUE.log:- focus changes, with the program that took it;
- GyroLib enabling or suspending the gyro;
- motion data lost, the controller lying still, and the controller being reopened;
- when the camera stops following the gyro and when it follows again, with the camera in use.
Fixed
- The camera no longer freezes when looking straight up or down: camera changes are judged on yaw only.
- The probe now handles pitch across level correctly (UE5 stores pitch as 0..360). Turns across level used to read as about 350° and could break the live test.
Views=in a profile now ignores trailing tabs as well as spaces.