vulkan: add POOL_1D op (#25431)
- vulkan : add pool1d push constants and pipeline field
Declared data structures needed for POOL1D OP, which are the vk_op_pool1d_push_constants struct and pipeline_pool1d_f32 field.
- vulkan : add pool1d compute shader
Added pool1d.comp for Vulkan backend mirroring the existing pool2d shader.
- vulkan : add full GGML_OP_POOL_1D support
Added pipeline creation and op dispatch for 1D pooling in the Vulkan backend.
- vulkan : fix pool1d shader logic
Registered pool1d_f32 in vulkan-shaders-gen.cpp and fixed tensor dimension indices and avg pool scale.
- vulkan : fix pool1d end boundary crash and expand test coverage
Fixed an issue where the shader crashed when the end boundary was negative when k0 < p0. Also, added more test cases related to this fix.
Website:
macOS/iOS:
- macOS Apple Silicon (arm64)
- macOS Apple Silicon (arm64, KleidiAI enabled) DISABLED
- macOS Intel (x64)
- iOS XCFramework
Linux:
- Ubuntu x64 (CPU)
- Ubuntu arm64 (CPU)
- Ubuntu s390x (CPU)
- Ubuntu x64 (Vulkan)
- Ubuntu arm64 (Vulkan)
- Ubuntu x64 (ROCm 7.2)
- Ubuntu x64 (OpenVINO)
- Ubuntu x64 (SYCL FP32)
- Ubuntu x64 (SYCL FP16)
Android:
Windows:
- Windows x64 (CPU)
- Windows arm64 (CPU)
- Windows arm64 (OpenCL Adreno)
- Windows x64 (CUDA 12) - CUDA 12.4 DLLs
- Windows x64 (CUDA 13) - CUDA 13.3 DLLs
- Windows x64 (Vulkan)
- Windows x64 (OpenVINO)
- Windows x64 (SYCL)
- Windows x64 (HIP)
openEuler:
- DISABLED
- openEuler x86 (310p)
- openEuler x86 (910b, ACL Graph)
- openEuler aarch64 (310p)
- openEuler aarch64 (910b, ACL Graph)
UI: