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DayZ Studio 0.1.0-alpha.5 - a living world in the game view
Pre-releaseA living world in the game view
Until now, the game that DayZ Studio starts was an empty world: no loot in the buildings, no infected, no animals. This alpha switches on DayZ's Central Economy (the system a real server uses to spawn things), so the world you test in looks and plays like a real server.
🧪 Still an alpha. Please tell us what breaks or confuses you.
Already on an earlier alpha? DayZ Studio will offer this update by itself when it starts (or File ▸ ⟳ Check for updates). Your projects, keys, workspace profiles and map data are kept.
What's new
🎒 Loot, infected and animals in the game view. Press ▶ Launch in the Game view (or start a play-test) and the map fills up like on a real server:
- loot in the buildings: police gear in police stations, food in shops, tools in sheds,
- infected around you once you walk around as your character (it takes a minute or two, like on a server),
- animals and the map's other spawns.
Every launch starts fresh, so loot you picked up or moved last time doesn't carry over.
🗺 Your loot edits in game. If you changed loot spawns in the Loot tab, or placed buildings that have loot points, the game uses your version. You can walk through your edits before putting them on a server.
☐ Turn it off. The new 🎒 Loot & infected box next to Launch is on by default. Untick it for an empty, quiet world while you build. The change applies the next time you launch.
For veterans and modders: the technical details
- The game view's mission now runs
CreateHive().InitOffline()ininit.c, like DayZ's own offline missions. - The economy files (
db/types.xml,events.xml,mapgrouppos.xml,mapgroupproto.xml, clusters,areaflags.map,env/territories …) are unpacked from the map'sworlds_<map>_ce.pbo, which every DayZ install has, so DayZ Server is not needed. They are unpacked once per map, and again only after a DayZ update. - The economy's
storage_*folder is wiped on every launch. - With loot edits, Studio's exported
mapgrouppos.xmlandmapgroupproto.xmlreplace the map's own; without edits, the map's own come back. - Zone (
areaflags.map) andtypes.xmledits are not carried into the game view yet. - The Studio viewport mod has a new link command,
near, that counts the items, infected and animals within a radius (used to verify this release).
Known issues
- Loot and infected need the Studio viewport engine. The DayZ Editor (Dabs) engine is unchanged.
- Infected only appear while you're playing as your character. While you fly the camera around, your character is parked out of sight and can't be hurt.
- From earlier alphas: Nasdara hasn't been tried yet with game capture, the game view or the local server; trading ten at once (Shift), custom currencies and Hostile players at a store are not yet tested in a live game; the docked game window hasn't been tested in every workspace layout; the four views can't float in their own window yet; guards' aim animation is basic; with Nahimic audio software the installer may close right after starting (run it again).
DayZ Studio is a free, fan-made tool and is not affiliated with Bohemia Interactive.