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DayZ Studio 0.1.0-alpha.7 - Report a bug
Pre-release🐞 Report a bug from inside Studio
Found something broken? You can now report it without hunting for log files. Studio gathers its logs for you and opens a GitHub issue with your report already written out - you just drag one zip in and press Submit.
🧪 Still an alpha. Every report helps - this release is here to make them easier to send.
Already on an earlier alpha? DayZ Studio will offer this update by itself when it starts (or File ▸ ⟳ Check for updates). Your projects, keys, workspace profiles and map data are kept.
What's new
🐞 File ▸ Report a bug… (also in Help). Say what happened, how to make it happen and what you expected, then press Open GitHub issue:
- Studio saves a zip in
Documents\DayZStudio\BugReportswith:- Studio's own log (Studio now keeps one on disk, in its data folder),
- errors from the editor window - including ones you never saw, since the desktop app has no console,
- the newest DayZ and DayZ Server logs, script logs and crash log (from the last 3 days),
- system info: Windows, Studio version, whether DayZ / DayZ Tools / DayZ Server were found, your extracted maps.
- Your browser opens a new issue on GitHub with the bug template filled in from your answers, plus the last few real error lines from the logs.
- The folder with the zip opens too - drag the zip into the issue and press Submit.
🔒 Private by default. Studio uploads nothing itself - only what you submit on GitHub gets sent. Your Windows user name is replaced in every log, and your project file goes into the zip only if you tick Include my project file.
For veterans and modders: the technical details
- Studio log:
logs/studio.login the Studio data folder, rotated tostudio.log.1above 1 MB. - Endpoints:
POST /api/bugreportbuilds the zip (tools/bugreport.py);POST /api/bugreport/revealshows it in Explorer (only files inside the BugReports folder). - Redaction: the home folder becomes
%USERPROFILE%and the user name<user>in every file except the project. - Error excerpt: lines that look like errors, minus everyday vanilla noise (Central Economy, missing sound shaders, terrain placement) - Studio's and the editor's first, then a few from each game log.
- Long reports: if the issue link would be too long, the log excerpt is dropped; if it's still too long, the report goes to the clipboard and the issue asks you to paste it.
Known issues
- Same as alpha.6: some NPC nodes (Follow giving up, Guard, Hostile player seen, Condition, Walk to, Wait, Random, Leave) are built but not yet tried in a live game; NPCs walk in straight lines and don't path around walls; the docked game window hasn't been tested in every workspace layout; with Nahimic audio software the installer may close right after starting (run it again).
DayZ Studio is a free, fan-made tool and is not affiliated with Bohemia Interactive.